Пример #1
0
 private void InitilizeLanguages()
 {
     continuer         = lang.AffectationLANG("Continuer", langue);
     valide_string     = lang.AffectationLANG("Valide_string", langue);
     non_valide_string = lang.AffectationLANG("Non_Valide_string", langue);
     pas_de_mot_string = lang.AffectationLANG("Pas_de_mot_string", langue);
     menu = lang.AffectationLANG("Menu", langue);
 }
Пример #2
0
 private void InitilizeLanguages()
 {
     montre   = lang.AffectationLANG("contre_la_montre", langue);
     marathon = lang.AffectationLANG("Marathon", langue);
     nom      = lang.AffectationLANG("Joueur_String", langue);
     points   = lang.AffectationLANG("Transition_Points", langue);
     score    = lang.AffectationLANG("Score_String", langue);
 }
Пример #3
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 private void InitilizeLanguages()
 {
     string_objectif       = lang.AffectationLANG("Objectif", langue);
     string_highcore1      = lang.AffectationLANG("NewHighScore", langue);
     string_highscore2     = lang.AffectationLANG("MeilleurTemps", langue);
     string_points         = lang.AffectationLANG("Points", langue);
     string_plus_difficile = lang.AffectationLANG("Plus_Difficile", langue);
     string_plus_vite      = lang.AffectationLANG("Plus_Vite", langue);
     string_chrono         = lang.AffectationLANG("Temps", langue);
     string_carre_restant  = lang.AffectationLANG("Carre_restant", langue);
     string_game_over      = lang.AffectationLANG("GameOver", langue);
     string_level          = lang.AffectationLANG("Level", langue);
 }
Пример #4
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 private void InitilizeLanguages()
 {
     debloque     = lang.AffectationLANG("NextLevelDebloque", langue);
     next_level   = lang.AffectationLANG("NextLevel", langue);
     score        = lang.AffectationLANG("Score", langue);
     temps        = lang.AffectationLANG("Temps", langue);
     high_score   = lang.AffectationLANG("NewHighScore", langue);
     best_score   = lang.AffectationLANG("MeilleurTemps", langue);
     string_level = lang.AffectationLANG("Level", langue);
     retry        = lang.AffectationLANG("Retry", langue);
     menu         = lang.AffectationLANG("Menu", langue);
     game_over    = lang.AffectationLANG("GameOver", langue);
 }
Пример #5
0
 private void InitilizeLanguages()
 {
     essai                = lang.AffectationLANG("Essai", langue);
     menu_string          = lang.AffectationLANG("Menu", langue);
     rejouer_string       = lang.AffectationLANG("Recommencer_String", langue);
     score_string         = lang.AffectationLANG("Score_String", langue);
     point_string         = lang.AffectationLANG("Transition_Points", langue);
     temps_ecoule_string1 = lang.AffectationLANG("Temps", langue);
     temps_ecoule_string2 = lang.AffectationLANG("Ecoule", langue);
     mot_errone           = lang.AffectationLANG("Mot_invalide_String", langue);
 }
Пример #6
0
        private void InitilizeLanguages()
        {
            if (music_int == "1")
            {
                music = true;
            }
            else
            {
                music = false;
            }

            string[] k = temps_best.Split(new char[] { '-' });
            scores = new float[k.Length];
            for (int i = 0; i < k.Length; i++)
            {
                scores[i] = float.Parse(k[i]);
            }

            jouer      = lang.AffectationLANG("Jouer", langue);
            quitter    = lang.AffectationLANG("Quitter", langue);
            high_score = lang.AffectationLANG("MeilleurTemps", langue);

            if (temps_best == "0")
            {
                high_score = high_score + " " + Minutes(0) + ":" + Secondes(0) + "'" + Millisecondes(0);
            }
            else
            {
                high_score = high_score + " " + Minutes(scores.Last()) + ":" + Secondes(scores.Last()) + "'" + Millisecondes(scores.Last()) + " - mode " + (scores.Length + 1).ToString();
            }

            MenuEntry JouerEntry    = new MenuEntry(jouer.ToUpper());
            MenuEntry exitMenuEntry = new MenuEntry(quitter.ToUpper());

            JouerEntry.Selected    += JouerEntrySelected;
            exitMenuEntry.Selected += Quitter;

            MenuEntries.Add(JouerEntry);
            MenuEntries.Add(exitMenuEntry);
        }
Пример #7
0
 private void InitilizeLanguages()
 {
     string_1     = lang.AffectationLANG("String1", langue);
     string_1_bis = lang.AffectationLANG("String1_bis", langue);
     string_1_ter = lang.AffectationLANG("String1_ter", langue);
     string_2     = lang.AffectationLANG("String2", langue);
     string_2_bis = lang.AffectationLANG("String2_bis", langue);
     next         = lang.AffectationLANG("Suivant", langue);
 }
Пример #8
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 private void InitilizeLanguages()
 {
     reprendre = lang.AffectationLANG("Reprendre", langue);
     quitter   = lang.AffectationLANG("Quitter", langue);
 }
Пример #9
0
        private void InitilizeLanguages()
        {
            message_IA1         = lang.AffectationLANG("Message_IA_Lettre", langue);
            message_IA2         = lang.AffectationLANG("Message_IA_Lettre_bis", langue);
            _boutonValider      = lang.AffectationLANG("BOUTON_Valider", langue);
            menu                = lang.AffectationLANG("Menu", langue);
            _boutonEffacerTOUT1 = lang.AffectationLANG("BOUTON_EffacerAll1", langue);
            _boutonEffacerTOUT2 = lang.AffectationLANG("BOUTON_EffacerAll2", langue);
            _boutonEffacer      = lang.AffectationLANG("BOUTON_Effacer", langue);
            _IntroString1       = lang.AffectationLANG("IntroString1", langue);
            _IntroString2       = lang.AffectationLANG("IntroString2", langue);
            _IntroString3       = lang.AffectationLANG("IntroString3", langue);
            _tempsecouleString  = lang.AffectationLANG("Chiffres_tempsEcouleeString", langue);
            _4lettres           = lang.AffectationLANG("Quatre_lettres_mini", langue);

            voyelle  = lang.LettresTirage(true);
            consonne = lang.LettresTirage(false);
        }
Пример #10
0
        private void InitilizeLanguages()
        {
            string[] k = temps_best.Split(new char[] { '-' });
            scores = new float[k.Length];
            for (int i = 0; i < k.Length; i++)
            {
                scores[i] = float.Parse(k[i]);
            }

            difficulte = lang.AffectationLANG("Difficulte", langue);
            locked     = lang.AffectationLANG("Locked", langue);
            jouer      = lang.AffectationLANG("Difficulte", langue);
            quitter    = lang.AffectationLANG("Retour", langue);

            if (scores.Length > 5 && scores[5] >= 60000f)
            {
                MenuEntry JouerEntry2 = new MenuEntry(jouer + " 2");
                MenuEntry JouerEntry3 = new MenuEntry(jouer + " 3");
                MenuEntry JouerEntry4 = new MenuEntry(jouer + " 4");
                MenuEntry JouerEntry5 = new MenuEntry(jouer + " 5");
                MenuEntry JouerEntry6 = new MenuEntry(jouer + " 6");
                MenuEntry JouerEntry7 = new MenuEntry(jouer + " 7");
                MenuEntry JouerEntry8 = new MenuEntry(jouer + " 8");

                JouerEntry2.Selected += Jouer2;
                JouerEntry3.Selected += Jouer3;
                JouerEntry4.Selected += Jouer4;
                JouerEntry5.Selected += Jouer5;
                JouerEntry6.Selected += Jouer6;
                JouerEntry7.Selected += Jouer7;
                JouerEntry8.Selected += Jouer8;

                MenuEntries.Add(JouerEntry2);
                MenuEntries.Add(JouerEntry3);
                MenuEntries.Add(JouerEntry4);
                MenuEntries.Add(JouerEntry5);
                MenuEntries.Add(JouerEntry6);
                MenuEntries.Add(JouerEntry7);
                MenuEntries.Add(JouerEntry8);
            }
            else if (scores.Length > 4 && scores[4] >= 60000f)
            {
                MenuEntry JouerEntry2 = new MenuEntry(jouer + " 2");
                MenuEntry JouerEntry3 = new MenuEntry(jouer + " 3");
                MenuEntry JouerEntry4 = new MenuEntry(jouer + " 4");
                MenuEntry JouerEntry5 = new MenuEntry(jouer + " 5");
                MenuEntry JouerEntry6 = new MenuEntry(jouer + " 6");
                MenuEntry JouerEntry7 = new MenuEntry(jouer + " 7");
                MenuEntry ADEBLOQUER  = new MenuEntry(locked);

                JouerEntry2.Selected += Jouer2;
                JouerEntry3.Selected += Jouer3;
                JouerEntry4.Selected += Jouer4;
                JouerEntry5.Selected += Jouer5;
                JouerEntry6.Selected += Jouer6;
                JouerEntry7.Selected += Jouer7;
                ADEBLOQUER.Selected  += Locked;

                MenuEntries.Add(JouerEntry2);
                MenuEntries.Add(JouerEntry3);
                MenuEntries.Add(JouerEntry4);
                MenuEntries.Add(JouerEntry5);
                MenuEntries.Add(JouerEntry6);
                MenuEntries.Add(JouerEntry7);
                MenuEntries.Add(ADEBLOQUER);
            }
            else if (scores.Length > 3 && scores[3] >= 60000f)
            {
                MenuEntry JouerEntry2 = new MenuEntry(jouer + " 2");
                MenuEntry JouerEntry3 = new MenuEntry(jouer + " 3");
                MenuEntry JouerEntry4 = new MenuEntry(jouer + " 4");
                MenuEntry JouerEntry5 = new MenuEntry(jouer + " 5");
                MenuEntry JouerEntry6 = new MenuEntry(jouer + " 6");
                MenuEntry ADEBLOQUER  = new MenuEntry(locked);
                MenuEntry ADEBLOQUER1 = new MenuEntry(locked);

                JouerEntry2.Selected += Jouer2;
                JouerEntry3.Selected += Jouer3;
                JouerEntry4.Selected += Jouer4;
                JouerEntry5.Selected += Jouer5;
                JouerEntry6.Selected += Jouer6;
                ADEBLOQUER.Selected  += Locked;
                ADEBLOQUER1.Selected += Locked;

                MenuEntries.Add(JouerEntry2);
                MenuEntries.Add(JouerEntry3);
                MenuEntries.Add(JouerEntry4);
                MenuEntries.Add(JouerEntry5);
                MenuEntries.Add(JouerEntry6);
                MenuEntries.Add(ADEBLOQUER);
                MenuEntries.Add(ADEBLOQUER1);
            }
            else if (scores.Length > 2 && scores[2] >= 60000f)
            {
                MenuEntry JouerEntry2 = new MenuEntry(jouer + " 2");
                MenuEntry JouerEntry3 = new MenuEntry(jouer + " 3");
                MenuEntry JouerEntry4 = new MenuEntry(jouer + " 4");
                MenuEntry JouerEntry5 = new MenuEntry(jouer + " 5");
                MenuEntry ADEBLOQUER  = new MenuEntry(locked);
                MenuEntry ADEBLOQUER1 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER2 = new MenuEntry(locked);

                JouerEntry2.Selected += Jouer2;
                JouerEntry3.Selected += Jouer3;
                JouerEntry4.Selected += Jouer4;
                JouerEntry5.Selected += Jouer5;
                ADEBLOQUER.Selected  += Locked;
                ADEBLOQUER1.Selected += Locked;
                ADEBLOQUER2.Selected += Locked;

                MenuEntries.Add(JouerEntry2);
                MenuEntries.Add(JouerEntry3);
                MenuEntries.Add(JouerEntry4);
                MenuEntries.Add(JouerEntry5);
                MenuEntries.Add(ADEBLOQUER);
                MenuEntries.Add(ADEBLOQUER1);
                MenuEntries.Add(ADEBLOQUER2);
            }
            else if (scores.Length > 1 && scores[1] >= 60000f)
            {
                MenuEntry JouerEntry2 = new MenuEntry(jouer + " 2");
                MenuEntry JouerEntry3 = new MenuEntry(jouer + " 3");
                MenuEntry JouerEntry4 = new MenuEntry(jouer + " 4");
                MenuEntry ADEBLOQUER  = new MenuEntry(locked);
                MenuEntry ADEBLOQUER1 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER2 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER3 = new MenuEntry(locked);

                JouerEntry2.Selected += Jouer2;
                JouerEntry3.Selected += Jouer3;
                JouerEntry4.Selected += Jouer4;
                ADEBLOQUER.Selected  += Locked;
                ADEBLOQUER1.Selected += Locked;
                ADEBLOQUER2.Selected += Locked;
                ADEBLOQUER3.Selected += Locked;

                MenuEntries.Add(JouerEntry2);
                MenuEntries.Add(JouerEntry3);
                MenuEntries.Add(JouerEntry4);
                MenuEntries.Add(ADEBLOQUER);
                MenuEntries.Add(ADEBLOQUER1);
                MenuEntries.Add(ADEBLOQUER2);
                MenuEntries.Add(ADEBLOQUER3);
            }
            else if (scores[0] >= 60000f)
            {
                MenuEntry JouerEntry2 = new MenuEntry(jouer + " 2");
                MenuEntry JouerEntry3 = new MenuEntry(jouer + " 3");
                MenuEntry ADEBLOQUER  = new MenuEntry(locked);
                MenuEntry ADEBLOQUER1 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER2 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER3 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER4 = new MenuEntry(locked);

                JouerEntry2.Selected += Jouer2;
                JouerEntry3.Selected += Jouer3;
                ADEBLOQUER.Selected  += Locked;
                ADEBLOQUER1.Selected += Locked;
                ADEBLOQUER2.Selected += Locked;
                ADEBLOQUER3.Selected += Locked;
                ADEBLOQUER4.Selected += Locked;

                MenuEntries.Add(JouerEntry2);
                MenuEntries.Add(JouerEntry3);
                MenuEntries.Add(ADEBLOQUER);
                MenuEntries.Add(ADEBLOQUER1);
                MenuEntries.Add(ADEBLOQUER2);
                MenuEntries.Add(ADEBLOQUER3);
                MenuEntries.Add(ADEBLOQUER4);
            }
            else
            {
                MenuEntry JouerEntry2 = new MenuEntry(jouer + " 2");
                MenuEntry ADEBLOQUER  = new MenuEntry(locked);
                MenuEntry ADEBLOQUER1 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER2 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER3 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER4 = new MenuEntry(locked);
                MenuEntry ADEBLOQUER5 = new MenuEntry(locked);

                JouerEntry2.Selected += Jouer2;
                ADEBLOQUER.Selected  += Locked;
                ADEBLOQUER1.Selected += Locked;
                ADEBLOQUER2.Selected += Locked;
                ADEBLOQUER3.Selected += Locked;
                ADEBLOQUER4.Selected += Locked;
                ADEBLOQUER5.Selected += Locked;

                MenuEntries.Add(JouerEntry2);
                MenuEntries.Add(ADEBLOQUER);
                MenuEntries.Add(ADEBLOQUER1);
                MenuEntries.Add(ADEBLOQUER2);
                MenuEntries.Add(ADEBLOQUER3);
                MenuEntries.Add(ADEBLOQUER4);
                MenuEntries.Add(ADEBLOQUER5);
            }
            MenuEntry exitMenuEntry = new MenuEntry(quitter);

            exitMenuEntry.Selected += Quitter;
            MenuEntries.Add(exitMenuEntry);
        }