/// <summary> /// Включает паузу. Меняет состояние isPause. /// </summary> public void ClickOnPause() { if (isPause == false) { for (int i = 0; i < Vault.instance.skeletonAnimationEnemies.Length; i++) { if (Vault.instance.skeletonAnimationEnemies[i].gameObject.activeInHierarchy == true) { Vault.instance.skeletonAnimationEnemies[i].AnimationName = "Idle"; } } Vault.instance.gameObjectVictoryBoard.SetActive(true); Vault.instance.gameObjectVictoryBoardRunLevel.SetActive(true); Vault.instance.gameObjectStarLeft.SetActive(false); Vault.instance.gameObjectStarCenter.SetActive(false); Vault.instance.gameObjectStarRight.SetActive(false); Vault.instance.spriteRendererTextVictoryBoard.sprite = LanguageController.ChangeLanguage(SpriteName.Pause);//Vault.instance.spritePauseRus; screenLock.SetActive(true); } else { screenLock.SetActive(false); } StartCoroutine(ChangeTransparent(isPause)); isPause = !isPause; }
/// <summary> /// Изменяет язык, на указанный в аргументе. /// </summary> /// <param name="newLanguage">Название языка, на который требуется изменить</param> public static void SetLanguage(SystemLanguage newLanguage) { Vault.currentLanguage = newLanguage; Vault.instance.buttonUIRussian.GetComponent <Image>().color = new Vector4(1f, 1f, 1f, 1f); Vault.instance.buttonUIEnglish.GetComponent <Image>().color = new Vector4(1f, 1f, 1f, 1f); Vault.instance.buttonUIJapanese.GetComponent <Image>().color = new Vector4(1f, 1f, 1f, 1f); switch (newLanguage) { case SystemLanguage.Russian: Vault.instance.buttonUIRussian.GetComponent <Image>().color = new Vector4(96 / 255f, 216 / 255f, 1f, 1f); break; case SystemLanguage.English: Vault.instance.buttonUIEnglish.GetComponent <Image>().color = new Vector4(96 / 255f, 216 / 255f, 1f, 1f); break; case SystemLanguage.Japanese: Vault.instance.buttonUIJapanese.GetComponent <Image>().color = new Vector4(96 / 255f, 216 / 255f, 1f, 1f); break; } Vault.instance.spriteRendererTextVictoryBoard.sprite = LanguageController.ChangeLanguage(SpriteName.Excellent); Vault.instance.imageUIEvasionButton.sprite = LanguageController.ChangeLanguage(SpriteName.EvasionMode); Vault.instance.imageUIThrowPower.sprite = LanguageController.ChangeLanguage(SpriteName.ThrowPower); if (Vault.startPosition < 2) { Vault.startPosition++; } else { Vault.instance.audioSourcePressButton.Play(); } }
private void GetLocale(ISN_Locale locale) { IOSNativeUtility.OnLocaleLoaded -= GetLocale; string savedLanguage = PreferencesFactory.GetString("Language", useSecurePrefs: false); string systemLanguage = LanguageUtils.CountryCodeToLanguage(locale.CountryCode.ToLower()); // user does not changed his language manual // and system language is different from previous auto-detected if (systemLanguage != savedLanguage) { LanguageController.ChangeLanguage(systemLanguage); } }
void OnTriggerEnter2D(Collider2D enemySnowball) { if (enemySnowball.CompareTag("EnemySnowball")) { SoundThrow.Run(Vault.instance.audioSourceHit, Vault.instance.audioClipHit); enemySnowball.GetComponent <CircleCollider2D>().enabled = false; enemySnowball.GetComponent <SpriteRenderer>().color = new Vector4(1, 1, 1, 0); for (int i = 0; i < Vault.instance.gameObjectsEnemySetParticleSystems.Length; i++) { if (Vault.instance.gameObjectsEnemySetParticleSystems[i].activeInHierarchy == false) { Vault.instance.gameObjectsEnemySetParticleSystems[i].transform.position = enemySnowball.gameObject.transform.position; Vault.instance.gameObjectsEnemySetParticleSystems[i].SetActive(true); StartCoroutine(TurnOffParticles(Vault.instance.gameObjectsEnemySetParticleSystems[i])); InitSettings.healthPoints--; switch (InitSettings.healthPoints) { case 2: Vault.instance.imageUIHearts[0].sprite = Vault.instance.spriteBrokenHeart; Vault.instance.spriteRendererStarRight.sprite = Vault.instance.spriteStarRightOff; break; case 1: Vault.instance.imageUIHearts[1].sprite = Vault.instance.spriteBrokenHeart; Vault.instance.spriteRendererStarCenter.sprite = Vault.instance.spriteStarCenterOff; break; case 0: Vault.instance.imageUIHearts[2].sprite = Vault.instance.spriteBrokenHeart; PauseButtonController.instance.ClickOnPause(); Vault.instance.gameObjectVictoryBoard.SetActive(true); Vault.instance.gameObjectVictoryBoardRunLevel.SetActive(false); Vault.instance.gameObjectStarLeft.SetActive(true); Vault.instance.gameObjectStarCenter.SetActive(true); Vault.instance.gameObjectStarRight.SetActive(true); Vault.instance.spriteRendererStarLeft.sprite = Vault.instance.spriteStarLeftOff; Vault.instance.spriteRendererTextVictoryBoard.sprite = LanguageController.ChangeLanguage(SpriteName.Fiasco); //Vault.instance.spriteLivesEndedRus; StartCoroutine(SoundWinFail.Run(Vault.instance.audioClipFail)); break; } break; } } } }
void OnTriggerEnter2D(Collider2D hippoSnowball) { if (hippoSnowball.CompareTag("Snowball")) { SoundThrow.Run(Vault.instance.audioSourceHit, Vault.instance.audioClipHit); Vault.instance.particleSystemHippoSnowball.transform.position = hippoSnowball.gameObject.transform.position; hippoSnowball.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezePosition; hippoSnowball.GetComponent <CircleCollider2D>().enabled = false; hippoSnowball.GetComponent <SpriteRenderer>().color = new Vector4(1, 1, 1, 0); Vault.instance.particleSystemHippoSnowball.gameObject.SetActive(true); StartCoroutine(TurnOffParticles()); if (ScoreSetController.scorePlayer < Vault.instance.settings.pointsForVictory) { if (GetComponent <EnemyController>().isMoveOut == false) { ScoreSetController.instance.RefreshPoints(points.enemyPoints); StartCoroutine(MoveEnemy(transform, GetComponent <EnemyController>())); } else { ScoreSetController.instance.RefreshPoints(bonusPoint); } } if (ScoreSetController.scorePlayer >= Vault.instance.settings.pointsForVictory) { PauseButtonController.instance.ClickOnPause(); Vault.instance.gameObjectVictoryBoard.SetActive(true); Vault.instance.gameObjectVictoryBoardRunLevel.SetActive(false); Vault.instance.gameObjectStarLeft.SetActive(true); Vault.instance.gameObjectStarCenter.SetActive(true); Vault.instance.gameObjectStarRight.SetActive(true); Vault.instance.spriteRendererTextVictoryBoard.sprite = LanguageController.ChangeLanguage(SpriteName.Excellent);//Vault.instance.spriteExcellentRus; Vault.instance.particleSystemVictoryBoard.gravityModifier = gravityValue; StartCoroutine(SoundWinFail.Run(Vault.instance.audioClipWin)); } } }
public void ChangeLanguage_ShouldInvokeChangeLanguagePipeline(string newLanguage, string currentLanguage, string changeResult, ILanguageRepository languageRepository) { // Arrange var pipelineManager = new Mock <BaseCorePipelineManager>(); pipelineManager.Setup(x => x.Run(LanguageController.ChangeLanguagePipeline, It.IsAny <ChangeLanguagePipelineArgs>(), It.IsAny <bool>())) .Callback((string pipeline, PipelineArgs args, bool flag) => args.CustomData.Add(changeResult, new object())); var controller = new LanguageController(languageRepository, pipelineManager.Object); // Act var result = controller.ChangeLanguage(newLanguage, currentLanguage); // Assert pipelineManager.VerifyAll(); result.Should().BeOfType <JsonResult>(); var jsonResult = (JsonResult)result; jsonResult.Data.Should().BeOfType <SafeDictionary <string, object> >(); var data = (SafeDictionary <string, object>)jsonResult.Data; data[changeResult].Should().NotBeNull(); }
protected override void GameSetup() { // secure preferences PreferencesFactory.UseSecurePrefs = SecurePreferences; if (SecurePreferences) { if (string.IsNullOrEmpty(PreferencesPassPhrase)) { Debug.LogWarning("You have not set a custom pass phrase in GameManager | Player Preferences. Please correct for improved security."); } else { PreferencesFactory.PassPhrase = PreferencesPassPhrase; } PreferencesFactory.AutoConvertUnsecurePrefs = AutoConvertUnsecurePrefs; } StartupLevels = NumberOfAutoCreatedLevels; int NumberOfAdditionalCreatedLevels = PreferencesFactory.GetInt(Constants.KeyNumberOfAdditionalCreatedLevels); NumberOfAutoCreatedLevels += NumberOfAdditionalCreatedLevels; string FirstAppStartDate = PreferencesFactory.GetString(Constants.KeyFirstAppStartDate, null); if (FirstAppStartDate == null) { PreferencesFactory.SetString(Constants.KeyFirstAppStartDate, UnbiasedTime.Instance.Now().ToString(CultureInfo.InvariantCulture)); } PreferencesFactory.SetString(Constants.KeyLastAppStartDate, UnbiasedTime.Instance.Now().ToString(CultureInfo.InvariantCulture)); int TimesAppStarted = PreferencesFactory.GetInt(Constants.KeyTimesAppStarted, 0); PreferencesFactory.SetInt(Constants.KeyTimesAppStarted, TimesAppStarted + 1); base.GameSetup(); if (PlayerPrefs.GetInt("ManualChangedLanguage", 0) == 0) { #if UNITY_ANDROID || UNITY_EDITOR string savedLanguage = PreferencesFactory.GetString("Language", useSecurePrefs: false); string systemLanguage = DeviceLanguage(); // user does not changed his language manual // and system language is different from previous auto-detected if (systemLanguage != savedLanguage) { LanguageController.ChangeLanguage(systemLanguage); } #endif #if UNITY_IOS IOSNativeUtility.OnLocaleLoaded += GetLocale; IOSNativeUtility.Instance.GetLocale(); #endif } Packs = new PackGameItemManager(); if (LevelSetupMode == GameItemSetupMode.FromResources) { Packs.Load(1, NumberOfAutoCreatedPacks); } Ranks = new RankGameItemManager(); if (LevelSetupMode == GameItemSetupMode.FromResources) { Ranks.Load(1, NumberOfAutoCreatedRanks); } Rank rank = Ranks.GetItem(1); if (!rank.IsUnlocked) { rank.IsUnlocked = true; // first rank is unlocked by default rank.UpdatePlayerPrefs(); } Pack pack = Packs.GetItem(1); if (!pack.IsUnlocked) { pack.IsUnlocked = true; // first pack is unlocked by default pack.UpdatePlayerPrefs(); } Level level = Levels.GetItem(1); if (!level.IsUnlocked) { level.IsUnlocked = true; // first level is unlocked by default level.UpdatePlayerPrefs(); } GameManager.SafeAddListener <UserNotificationsChangedMessage>(UserNotificationsChangedHandler); GameManager.SafeAddListener <LocalisationChangedMessage>(LocalisationHandler); // bug fix in gameframework when user loose all his lives and start game again and Lives back to full if (FirstAppStartDate != null) { // but only after first start ever Player.Lives = Player.GetSettingInt("Lives", 0); } if (FirstAppStartDate == null) { // first start PreferencesFactory.SetInt(Constants.KeyNotificationsAllowed, 1); } // Advertisement.Initialize(Constants.UnityAdsGameId); if (BackGroundAudioVolume > Constants.DefaultAudioVolume) { BackGroundAudioVolume = Constants.DefaultAudioVolume; } if (EffectAudioVolume > Constants.DefaultAudioVolume) { EffectAudioVolume = Constants.DefaultAudioVolume; } _currentBackgroundSoundVolume = BackGroundAudioVolume; if (!SoundEnabled()) { BackGroundAudioSource.Stop(); } #if UNITY_IPHONE SA.IOSNative.Core.AppController.Subscribe(); SA.IOSNative.Core.AppController.OnApplicationDidReceiveMemoryWarning += OnApplicationDidReceiveMemoryWarning; #endif #if !UNITY_EDITOR CancelLocalNotifications(); RegisterLocalNotifications(); #endif }