private static void OnGameUpdate(EventArgs args) { if (GameObjects.Player.IsDead) { return; } Combo.SemiR(); Killsteal.Cast(); if (Extension.IsCulling()) { if (ComboMenu.Rbool.Enabled && (Q.IsReady() || W.IsReady() || E.IsReady()) && GameObjects.EnemyHeroes.Any(x => x.IsValidTarget(GameObjects.Player.GetRealAutoAttackRange(x)))) { R.Cast(); } } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (E.IsReady()) { Combo.CastE(); } if (R.IsReady()) { Combo.CastR(); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady()) { Laneclear.CastQ(); } if (W.IsReady()) { Laneclear.CastW(); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(); Harass.CastExtendedQ(); } if (W.IsReady()) { Harass.CastW(); } break; } }
private static void OnGameUpdate(EventArgs args) { if (Player.IsDead) { return; } if (R.IsReady()) { Combo.SemiRCast(); Automatic.CastR(); Killsteal.CastR(); } if (W.IsReady()) { Killsteal.CastW(); } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady()) { Combo.CastQ(); } if (W.IsReady()) { Combo.CastW(); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(); } if (W.IsReady()) { Harass.CastW(); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady()) { Laneclear.CastQ(); } break; } }
private static void OnGameUpdate(EventArgs args) { if (GameObjects.Player.IsDead) { return; } Killsteal.Cast(); switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (W.IsReady()) { Combo.CastW(); } if (E.IsReady()) { Combo.CastE(); } if (Q.IsReady()) { Combo.CastQ(); } break; case OrbwalkerMode.Harass: if (W.IsReady()) { Harass.CastW(); } if (Q.IsReady()) { Harass.CastQ(); } break; case OrbwalkerMode.LaneClear: if (E.IsReady()) { Laneclear.CastE(); } if (Q.IsReady()) { Laneclear.CastQ(); Jungleclear.CastQ(); } break; } }
private static void OnAfterAttack(object sender, AfterAttackEventArgs args) { switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady()) { Extra.CastQ(args); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(args); } break; case OrbwalkerMode.LaneClear: var target = args.Target as AIMinionClient; if (Q.IsReady()) { Structureclear.CastQ(args); if (target.IsJungle()) { Jungleclear.CastQ(args); } if (target.IsMinion()) { Laneclear.CastQ(args); return; } } if (E.IsReady()) { if (target.IsJungle()) { Jungleclear.CastE(args); } } break; case OrbwalkerMode.LastHit: if (Q.IsReady()) { Lasthit.CastQ(args); } break; } }
private static void OnBeforeAttack(object sender, BeforeAttackEventArgs args) { var forceTarget = GameObjects.EnemyHeroes.FirstOrDefault(x => x.IsCharged() && x.IsValidTarget(Player.GetRealAutoAttackRange(x))); if (forceTarget != null && Orbwalker.ActiveMode == OrbwalkerMode.Combo && Orbwalker.GetTarget() != forceTarget) { Orbwalker.ForceTarget = forceTarget; } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady()) { Combo.CastQ(args); } if (E.IsReady()) { Combo.CastE(args); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(args); } if (E.IsReady()) { Harass.CastE(args); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady() || E.IsReady()) { Structureclear.Cast(args); } var target = args.Target as AIMinionClient; if (target == null) { return; } if (target.IsMinion()) { if (Q.IsReady()) { Laneclear.CastQ(); } if (E.IsReady()) { Laneclear.CastE(args); } if (Extension.HasEBuff(target)) { Orbwalker.ForceTarget = target; } } if (target.IsJungle() && target.Health > Player.GetAutoAttackDamage(target) * 3) { if (Q.IsReady()) { Jungleclear.CastQ(); } } if ((target.GetJungleType() & JungleType.Legendary) != 0 && target.Health > Player.GetAutoAttackDamage(target) * 3) { if (E.IsReady()) { Jungleclear.CastE(args); } } break; } }
private static void OnBeforeAttack(object sender, BeforeAttackEventArgs args) { switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (W.IsReady()) { Combo.CastW(); } if (Q.IsReady()) { Combo.CastQ(); } break; case OrbwalkerMode.Harass: if (W.IsReady()) { Harass.CastW(); } if (Q.IsReady()) { Harass.CastQ(); } break; case OrbwalkerMode.LaneClear: var target = args.Target as AIMinionClient; if (W.IsReady()) { Structureclear.CastW(); if (target.IsMinion()) { Laneclear.CastW(); } else if ((target.GetJungleType() & JungleType.Large) != 0) { Jungleclear.CastW(); } } if (Q.IsReady()) { if (target.IsMinion()) { Laneclear.CastQ(); } else if ((target.GetJungleType() & JungleType.Large) != 0) { Jungleclear.CastQ(); } } break; } if (MiscellaneousMenu.WaitAxeBool.Enabled && !Extension.HasAxeInHand() && Extension.CanCatchAxe()) { args.Process = false; } }
private static void OnGameUpdate(EventArgs args) { Extension.GetDagger(); if (Extension.rTrigger == false && Extension.rDealy < Game.Time) { Extension.CastingR = false; } if (GameObjects.Player.IsDead) { return; } if (Extension.CastingR) { Orbwalker.MoveEnabled = false; Orbwalker.AttackEnabled = false; if (ComboMenu.RCancelBool.Enabled && GameObjects.Player.CountEnemyHeroesInRange(R.Range) == 0) { GameObjects.Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); } } else { Orbwalker.MoveEnabled = true; Orbwalker.AttackEnabled = true; } if (ComboMenu.RModeList.Index == 0) { ComboMenu.RSlider.Visible = true; } else { ComboMenu.RSlider.Visible = false; } Killsteal.CastE(); Killsteal.CastQ(); Killsteal.CastEGap(); switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: Combo.CastCombo(); Combo.CastR(); break; case OrbwalkerMode.Harass: Harass.CastHarass(); break; case OrbwalkerMode.LaneClear: if (LaneclearMenu.FarmToggleKey.Active) { Laneclear.CastQ(); Laneclear.CastW(); Laneclear.CastE(); } Jungleclear.CastW(); Jungleclear.CastE(); Jungleclear.CastQ(); break; case OrbwalkerMode.LastHit: if (LaneclearMenu.FarmToggleKey.Active) { Laneclear.CastQLast(); } break; } }
private static void OnGameUpdate(EventArgs args) { if (Player.IsDead) { return; } if (E.IsReady()) { Automatic.CastE(); } Killsteal.Cast(); switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady() && Extension.IsReloading()) { Combo.CastQ(); } if (W.IsReady()) { Combo.CastW(); } if (R.IsReady() && Extension.IsUltShooting()) { Combo.CastR(); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady()) { Laneclear.CastQ(); } if (W.IsReady()) { Laneclear.CastW(); } if (E.IsReady()) { Laneclear.CastE(); } break; case OrbwalkerMode.LastHit: if (Q.IsReady()) { Lasthit.CastQ(); } break; } }
private static void OnGameTick(EventArgs args) { if (Player.IsDead) { return; } if (W.IsReady()) { Automatic.WOnImmobile(); Killsteal.CastW(); } if (E.IsReady()) { Automatic.EOnImmobile(); } if (R.IsReady()) { Killsteal.CastR(); Combo.SemiCastR(); } switch (Orbwalker.ActiveMode) { case OrbwalkerMode.Combo: if (Q.IsReady()) { Combo.CastQ(); } if (W.IsReady()) { Combo.CastW(); } if (E.IsReady()) { Combo.CastE(); } break; case OrbwalkerMode.Harass: if (Q.IsReady()) { Harass.CastQ(); } if (W.IsReady()) { Harass.CastW(); } break; case OrbwalkerMode.LaneClear: if (Q.IsReady()) { Laneclear.CastQ(); Jungleclear.CastQ(); } if (W.IsReady()) { Jungleclear.CastW(); } break; case OrbwalkerMode.LastHit: if (Q.IsReady()) { Lasthit.CastQ(); } break; } }