Пример #1
0
    /// <summary>
    /// Fills up the map by creating new lanes
    /// </summary>
    private void FillUpMap(int maxLaneCount)
    {
        // Fill up the screen with random sets
        int curLaneCount = 0;

        while (curLaneCount < maxLaneCount)
        {
            // Get a new lane set if the current set is complete
            if (m_currentLaneSet != null)
            {
                if (m_currentLaneSet.IsSetComplete)
                {
                    GetNewLaneSet();
                }
            }
            curLaneCount += m_currentLaneSet.CreateLanes(maxLaneCount - curLaneCount);
        }
    }
Пример #2
0
    /// <summary>
    /// Starts creating the map.
    /// </summary>
    private void StartCreateMap()
    {
        // Deactivate previously used lanes
        foreach (Lane lane in m_activeLaneList)
        {
            lane.Deactivate();
        }
        m_activeLaneList.Clear();

        // Initialize variables
        m_currentLaneSet  = null;
        m_lowestRowCoord  = m_startRowCoord;
        m_highestRowCoord = m_startRowCoord;

        // Create the starting set
        m_currentLaneSet = new BeginningLaneSet(this, m_mapAssetPool, m_highestRowCoord, OnNewLaneCreated);
        m_currentLaneSet.CreateLanes(m_activeLaneCount - m_highestRowCoord + m_startRowCoord);

        // Fill up the screen with random sets
        FillUpMap(m_activeLaneCount - m_highestRowCoord + m_lowestRowCoord);
    }