Пример #1
0
        public void SpawnMinion(List <MinionSpawnType> list, int minionNo, MinionSpawnPosition pos, List <Vector2> waypoints)
        {
            if (list.Count <= minionNo)
            {
                return;
            }

            var m = new LaneMinion(_game, list[minionNo], pos, waypoints);

            _game.ObjectManager.AddObject(m);
        }
Пример #2
0
        public void SpawnMinion(List <MinionSpawnType> list, int minionNo, string barracksName, List <Vector2> waypoints)
        {
            if (list.Count <= minionNo)
            {
                return;
            }

            var m = new LaneMinion(_game, list[minionNo], barracksName, waypoints);

            _game.ObjectManager.AddObject(m);
        }
Пример #3
0
 public ReplicationLaneMinion(LaneMinion owner) : base(owner)
 {
 }