public void SpawnMinion(List <MinionSpawnType> list, int minionNo, MinionSpawnPosition pos, List <Vector2> waypoints) { if (list.Count <= minionNo) { return; } var m = new LaneMinion(_game, list[minionNo], pos, waypoints); _game.ObjectManager.AddObject(m); }
public void SpawnMinion(List <MinionSpawnType> list, int minionNo, string barracksName, List <Vector2> waypoints) { if (list.Count <= minionNo) { return; } var m = new LaneMinion(_game, list[minionNo], barracksName, waypoints); _game.ObjectManager.AddObject(m); }
public ReplicationLaneMinion(LaneMinion owner) : base(owner) { }