internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 950f) { MinHitChance = HitChance.VeryHigh }; E = new Spell(SpellSlot.E, 1200f); R = new Spell(SpellSlot.R, 975f); W.SetSkillshot(0.25f, 100f, 1410f, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q| Min Enemies Count >= x", 3, 1, 5); ComboOption.AddSlider("ComboQRange", "Use Q| Min Search Range", 600, 0, 1800); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEKill", "Use E| Target Can KillSteal", false); ComboOption.AddBool("ComboEFull", "Use E| Target Have Full Stack", false); ComboOption.AddR(); ComboOption.AddBool("ComboRKillSteal", "Use R| Target Can KS"); ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5); ComboOption.AddBool("ComboRYouMuu", "Use Youmuu| R Is Active"); HarassOption.AddW(); HarassOption.AddE(); HarassOption.AddBool("HarassEStack", "Use E| Target Will Leave E Range"); HarassOption.AddSlider("HarassEStackCount", "Use E| Target Min Stack Count >= x", 3, 1, 6); HarassOption.AddBool("HarassEFull", "Use E| Target Have Full Stack"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddW(); KillStealOption.AddE(); MiscOption.AddQ(); MiscOption.AddBool("AutoQ", "Auto Q| After KS Target and Have Enemies In Range"); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); PlayerIsKillTarget = false; Game.OnUpdate += OnUpdate; Game.OnNotify += OnNotify; }
private static void Initializer() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1225f); W.SetSkillshot(0.25f, 60f, 2000f, true, true, SkillshotType.Cone); E = new Spell(SpellSlot.E, 5000f); E.SetSkillshot(0.25f, 300f, 1400f, false, false, SkillshotType.Line); R = new Spell(SpellSlot.R, 2000f); R.SetSkillshot(0.25f, 130f, 1550f, true, true, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Use Q |Save Mana"); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R |Team Fight"); HarassOption.AddMenu(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddW(); LaneClearOption.AddSlider("LaneClearWCount", "Use W |Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); MiscOption.AddBool("R", "AutoR", "Auto R| Anti Gapcloser"); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(false, true, false, true, true); Tick.OnTick += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 800f); Q.SetSkillshot(0.41f, 180f, float.MaxValue, false, true, SkillshotType.Circle); W = new Spell(SpellSlot.W, 550f); E = new Spell(SpellSlot.E, 550f); E.SetSkillshot(0.40f, 65f, 580f, false, true, SkillshotType.Line); R = new Spell(SpellSlot.R, 1600f); R.SetSkillshot(0.20f, 80f, 2150f, false, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboQAfterE", "Use Q| Only After E or E is CoolDown"); ComboOption.AddW(); ComboOption.AddBool("ComboWCancel", "Use W| Auto Cancel"); ComboOption.AddE(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true); LaneClearOption.AddSliderBool("LaneClearWCount", "Use W| Min Hit Count >= x", 4, 1, 10, true); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddR(); KillStealOption.AddSlider("KillStealRDistance", "Use R| When target Distance Player >= x", 600, 0, 1600); KillStealOption.AddTargetList(); MiscOption.AddMenu(); MiscOption.AddBasic(); //MiscOption.AddW(); TODO MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key(only work for select target)", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, true, true, true); AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Game.OnTick += OnUpdate; Orbwalker.OnAction += OnAction; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1100f); Q.SetSkillshot(0.25f, 60f, 4000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 1100f); R.SetSkillshot(1.0f, 60f, float.MaxValue, false, false, SkillshotType.Cone); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboERoot", "Use E| If Target Can imprison", false); ComboOption.AddBool("ComboELogic", "Use E| Logic Cast(1AA + 1Q + 1E DMG)"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddSlider("HarassECount", "Use E|Min Passive Hit Count >= x", 3, 1, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddSubMenu("Block", "Block Spell Settings"); MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"] as Menu); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(false, false, true, false, false); CPrediction.BoundingRadiusMultiplicator = 1.15f; Game.OnTick += OnUpdate; GameObject.OnCreate += (sender, args) => OnCreate(sender); GameObject.OnDelete += (sender, args) => OnDestroy(sender); AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 525f); W = new Spell(SpellSlot.W, 1500f); E = new Spell(SpellSlot.E, 920f); R = new Spell(SpellSlot.R, 3000f); W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine); E.SetSkillshot(1.2f, 100f, 1750f, false, SkillshotType.SkillshotCircle); R.SetSkillshot(0.7f, 140f, 1500f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R| Team Fight"); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddW(); MiscOption.AddBool("AutoW", "Auto W| CC"); MiscOption.AddE(); MiscOption.AddBool("AutoE", "Auto E| CC"); MiscOption.AddBool("AutoETP", "Auto E| Teleport"); MiscOption.AddBool("GapE", "Auto E| Anti GapCloser"); MiscOption.AddR(); MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T); MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.BeforeAttack += BeforeAttack; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 900f); E = new Spell(SpellSlot.E, 700f); R = new Spell(SpellSlot.R, 700f); W.SetSkillshot(0.50f, 250f, 1400f, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)"); ComboOption.AddE(); ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it"); ComboOption.AddR(); ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100); HarassOption.AddE(false); HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddE(); MiscOption.AddKey("SemiE", "Semi-manual E Key", SharpDX.DirectInput.Key.T); MiscOption.AddR(); //MiscOption.AddBool("InterruptR", "Use R| Interrupt Spell"); MiscOption.AddBool("AntiRengar", "Use R| Anti Rengar"); MiscOption.AddBool("AntiKhazix", "Use R| Anti Khazix"); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcustarget", "Forcus Attack Passive Target"); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; GameObject.OnCreate += OnCreate; //Interrupter Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 825f); W = new Spell(SpellSlot.W, 800f); E = new Spell(SpellSlot.E, 600f); R = new Spell(SpellSlot.R, 1300f); Q.SetSkillshot(0.3f, 200f, 1000f, false, SkillshotType.SkillshotCircle); E.SetSkillshot(0.1f, (float)(45 * Math.PI / 180), 1500f, false, SkillshotType.SkillshotCone); R.SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 0, 0, 7); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 4, 0, 7); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRCount", "Use R| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddSlider("LaneClearRLimit", "Use Q| Limit Stack >= x", 4, 0, 7); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 0, 0, 7); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddR(); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1000f); Q.SetSkillshot(0.25f, 90f, 1550f, true, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W, 2000f); E = new Aimtec.SDK.Spell(SpellSlot.E, 700f) { Delay = 0.25f }; R = new Aimtec.SDK.Spell(SpellSlot.R, 550f); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= ", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddE(); MiscOption.AddBool("E", "AutoE", "Auto E| AntiGapcloser"); MiscOption.AddR(); MiscOption.AddBool("R", "AutoR", "Auto R"); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "Forcus", "Forcus Attack Passive Target"); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddE(E); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(true, false, true, false, true); Game.OnUpdate += OnUpdate; Orbwalker.PreAttack += PreAttack; Orbwalker.PostAttack += PostAttack; Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 900f); W.SetSkillshot(0.50f, 250f, 1400f, false, false, SkillshotType.Circle); E = new Spell(SpellSlot.E, 700f); R = new Spell(SpellSlot.R, 700f); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)", false); ComboOption.AddE(); ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it"); ComboOption.AddR(); ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100); HarassOption.AddMenu(); HarassOption.AddE(false); HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddE(); MiscOption.AddKey("E", "SemiE", "Semi-manual E Key", Keys.T, KeyBindType.Press); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "Forcustarget", "Forcus Attack Passive Target"); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(false, false, true, true, true); Game.OnUpdate += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; Orbwalker.OnAction += OnAction; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 340f); W = new Spell(SpellSlot.W, 800f); E = new Spell(SpellSlot.E, 550f); R = new Spell(SpellSlot.R, 550f); ComboOption.AddQ(); ComboOption.AddBool("ComboAQA", "Use Q| Reset Auto Attack"); ComboOption.AddW(); ComboOption.AddE(); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddQ(); FleeOption.AddMove(); KillStealOption.AddQ(); MiscOption.AddQ(); MiscOption.AddBool("QCheck", "Use Q| Safe Check?"); MiscOption.AddBool("QTurret", "Use Q| Dont Cast To Turret"); MiscOption.AddBool("QMelee", "Use Q| Anti Melee"); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R| Save Myself?"); MiscOption.AddSlider("AutoRHp", "Auto R| Player Health Percent <= x%", 15); MiscOption.AddBool("AutoSave", "Auto R| Save Ally?"); MiscOption.AddSlider("AutoSaveHp", "Auto R| Ally Health Percent <= x%", 20); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "Forcus Attack Passive Target"); MiscOption.AddBool("ForcusE", "Forcus Attack E Mark Target"); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q); W = new Aimtec.SDK.Spell(SpellSlot.W, 950f); W.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.Circle); E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f); R = new Aimtec.SDK.Spell(SpellSlot.R, 975f); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q| Enemies Count >= x", 3, 1, 5); ComboOption.AddSlider("ComboQRange", "Use Q| Search Enemies Range", 600, 0, 1800); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboEKill", "Use E| When Target Can KillAble"); ComboOption.AddBool("ComboEFull", "Use E| When Target have Full Stack", false); ComboOption.AddR(); ComboOption.AddBool("ComboRKillSteal", "Use R| When Target Can KillAble"); ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5); HarassOption.AddMenu(); HarassOption.AddW(); HarassOption.AddE(); HarassOption.AddBool("HarassEStack", "Use E| When Target will Leave E Range"); HarassOption.AddSlider("HarassEStackCount", "Use E(Leave)| Min Stack Count >= x", 3, 1, 6); HarassOption.AddBool("HarassEFull", "Use E| When Target have Full Stack"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min KillAble Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); MiscOption.AddMenu(); MiscOption.AddBasic(); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(false, false, true, false, false); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 1000f); W = new Spell(SpellSlot.W, 2000f); E = new Spell(SpellSlot.E, 700f); R = new Spell(SpellSlot.R, 550f); Q.SetSkillshot(0.25f, 90f, 1550f, true, SkillshotType.SkillshotLine); W.SetSkillshot(0.25f, 2000f, 1400f, false, SkillshotType.SkillshotCircle); E.SetTargetted(0.25f, 2000f); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= ", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); MiscOption.AddE(); MiscOption.AddBool("Interrupt", "Use E| Interrupt Danger Spells"); MiscOption.AddBool("Gapcloser", "Use E| Anti Gapcloser"); MiscOption.AddBool("AntiAlistar", "Use E| Anti Alistar"); MiscOption.AddBool("AntiRengar", "Use E| Anti Rengar"); MiscOption.AddBool("AntiKhazix", "Use E| Anti Khazix"); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R"); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "Forcus Attack Passive Target"); DrawOption.AddQ(); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; GameObject.OnCreate += OnCreate; Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; //Interrupter }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1255f); E = new Spell(SpellSlot.E, 5000f); R = new Spell(SpellSlot.R, 2000f); W.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotCone); E.SetSkillshot(0.25f, 300f, 1400f, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.25f, 130f, 1600f, true, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Save Mana to Cast Q"); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddW(); LaneClearOption.AddSlider("LaneClearWCount", "Use W| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto Cast Ult"); //MiscOption.AddBool("Interrupt", "Interrupt Danger Spells"); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); MiscOption.AddBool("AntiGapCloser", "Anti GapCloser"); MiscOption.AddSlider("AntiGapCloserHp", "AntiGapCloser |When Player HealthPercent <= x%", 30); MiscOption.AddGapcloserTargetList(); DrawOption.AddW(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; //Interrupt. AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 925f); W = new Spell(SpellSlot.W, 0); E = new Spell(SpellSlot.E, 975f); R = new Spell(SpellSlot.R, 1050f); Q.SetSkillshot(0.25f, 70f, 1650f, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.35f, 120f, 1500f, false, SkillshotType.SkillshotCircle); R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine); Q.SetCharged("VarusQ", "VarusQ", 925, 1600, 1.5f); ComboOption.AddQ(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5); ComboOption.AddSlider("ComboPassive", "Use Spell| Min Buff Count >= x", 3, 0, 3); HarassOption.AddQ(); HarassOption.AddE(false); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddE(); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); DrawOption.AddQ(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.BeforeAttack += BeforeAttack; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1200f); Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W); E = new Aimtec.SDK.Spell(SpellSlot.E); R = new Aimtec.SDK.Spell(SpellSlot.R); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddQ(); MiscOption.AddBool("Q", "AutoQ", "Auto Q| CC"); MiscOption.AddE(); MiscOption.AddSubMenu("Block", "Block Spell Settings"); MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"].As <Menu>()); MiscOption.AddR(); MiscOption.AddBool("R", "AutoR", "Auto R", false); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(true, false, false, false, true); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 700f); QExtend = new Spell(SpellSlot.Q, 1300f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 1000f); R = new Spell(SpellSlot.R, 1350f); QExtend.SetSkillshot(0.25f, 70f, 1500f, true, SkillshotType.SkillshotLine); Q.SetTargetted(0.25f, 1400f); E.SetSkillshot(0.5f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle); R.SetSkillshot(0.25f, 50f, 3000f, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddBool("ComboQ1", "Use Q Extend"); ComboOption.AddW(); ComboOption.AddE(); HarassOption.AddQ(); HarassOption.AddBool("HarassQ1", "Use Q Extend"); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); DrawOption.AddQ(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 1200f) { MinHitChance = HitChance.VeryHigh }; W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R); Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Counts >= x", 3, 1, 5); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); MiscOption.AddQ(); MiscOption.AddBool("AutoQ", "Auto Q| CC"); MiscOption.AddE(); MiscOption.AddBool("AutoE", "Auto E| Shield Spell"); MiscOption.AddSlider("AutoEHp", "Auto E| Player HealthPercent <= x%", 80); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R", false); DrawOption.AddQ(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1450f); Q.SetSkillshot(0.25f, 40f, 1000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W, 850f); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 5500f); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Use Q| Save Mana To Cast W"); ComboOption.AddW(); ComboOption.AddList("ComboWSmartKS", "Use W| Smart Card KillAble", new[] { "First Card", "Blue Card", "Off" }); ComboOption.AddBool("ComboDisableAA", "Auto Disable Attack| When Selecting"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 4, 1, 10); LaneClearOption.AddW(); LaneClearOption.AddBool("LaneClearWBlue", "Use W| Blue Card"); LaneClearOption.AddBool("LaneClearWRed", "Use W| Red Card"); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddSubMenu("CardSelect", "Card Select Settings"); MiscOption.AddKey("CardSelect", "CardSelectYellow", "Gold Card", Keys.W, KeyBindType.Press); MiscOption.AddKey("CardSelect", "CardSelectBlue", "Blue Card", Keys.E, KeyBindType.Press); MiscOption.AddKey("CardSelect", "CardSelectRed", "Red Card", Keys.T, KeyBindType.Press); MiscOption.AddBool("CardSelect", "HumanizerSelect", "Humanizer Select Card", false); MiscOption.AddSlider("CardSelect", "HumanizerSelectMin", "Humanizer Select Card Min Delay", 0, 0, 2000); MiscOption.AddSlider("CardSelect", "HumanizerSelectMax", "Humanizer Select Card Max Delay", 2000, 0, 3500); MiscOption.AddQ(); MiscOption.AddBool("Q", "AutoQImmobile", "Auto Q|Enemy Cant Movement"); MiscOption.AddKey("Q", "SemiQ", "Semi-manual Q Key", Keys.Q, KeyBindType.Press); MiscOption.AddR(); MiscOption.AddBool("R", "UltYellow", "Auto Gold Card| In Ult"); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, true, false, true); Game.OnTick += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1050f); Q.SetSkillshot(0.25f, 79f, 1200f, true, SkillshotType.Line); Q2 = new Aimtec.SDK.Spell(SpellSlot.Q, 600f) { Speed = float.MaxValue, Delay = 0.25f }; QE = new Aimtec.SDK.Spell(SpellSlot.Q, 1650f); QE.SetSkillshot(0.35f, 98f, 1900f, true, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W); W2 = new Aimtec.SDK.Spell(SpellSlot.W, 350f); E = new Aimtec.SDK.Spell(SpellSlot.E, 650f); E.SetSkillshot(0.1f, 120f, float.MaxValue, false, SkillshotType.Circle); E2 = new Aimtec.SDK.Spell(SpellSlot.E, 240f) { Speed = float.MaxValue, Delay = 0.25f }; R = new Aimtec.SDK.Spell(SpellSlot.R); ComboOption.AddMenu(); ComboOption.AddBool("UsQECombo", "Use Cannon Q"); ComboOption.AddBool("UseWCombo", "Use Cannon W"); ComboOption.AddBool("UseECombo", "Use Cannon E"); ComboOption.AddBool("UsQEComboHam", "Use Hammer Q"); ComboOption.AddBool("UseWComboHam", "Use Hammer W"); ComboOption.AddBool("UseEComboHam", "Use Hammer E"); ComboOption.AddBool("UseRCombo", "Use R Switch"); HarassOption.AddMenu(); HarassOption.AddBool("UsQEHarass", "Use Cannon Q"); HarassOption.AddBool("UseWHarass", "Use Cannon W"); HarassOption.AddBool("UseEHarass", "Use Cannon E"); HarassOption.AddBool("UsQEHarassHam", "Use Hammer Q", false); HarassOption.AddBool("UseWHarassHam", "Use Hammer W", false); HarassOption.AddBool("UseEHarassHam", "Use Hammer E", false); HarassOption.AddBool("UseRHarass", "Use R Switch"); HarassOption.AddMana(60); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddBool("UsQEFarm", "Use Cannon Q"); LaneClearOption.AddBool("UseRFarm", "Use R Switch"); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddBool("UsQEJungle", "Use Cannon Q"); JungleClearOption.AddBool("UseWJungle", "Use Cannon W"); JungleClearOption.AddBool("UseEJungle", "Use Cannon E"); JungleClearOption.AddBool("UsQEJungleHam", "Use Hammer Q"); JungleClearOption.AddBool("UseWJungleHam", "Use Hammer W"); JungleClearOption.AddBool("UseEJungleHam", "Use Hammer E"); JungleClearOption.AddBool("UseRJungle", "Use R Switch"); JungleClearOption.AddMana(); FleeOption.AddMenu(); FleeOption.AddQ(); FleeOption.AddE(); FleeOption.AddR(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); KillStealOption.AddBool("UsQEEKS", "Use QE"); KillStealOption.AddR(); GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddE(); MiscOption.AddBool("E", "forceGate", "Auto E| After Q", false); MiscOption.AddSlider("E", "gatePlace", "Gate Place Distance", 50, 50, 110); MiscOption.AddSlider("E", "autoE", "Auto E Save|When Player HealthPercent < x%", 20, 0, 101); MiscOption.AddSetting("QE"); MiscOption.AddKey("QE", "SemiQE", "Semi-manual QE Key", KeyCode.T, KeybindType.Press); MiscOption.AddList("QE", "SemiQEMode", "Semi-manual QE Mode", new[] { "To Target", "To Mouse" }); DrawOption.AddMenu(); DrawOption.AddRange(Q, "Cannon Q"); DrawOption.AddRange(QE, "Cannon Q Extend"); DrawOption.AddRange(W, "Cannon W"); DrawOption.AddRange(E, "Cannon E"); DrawOption.AddRange(Q, "Hammer Q"); DrawOption.AddRange(W, "Hammer W"); DrawOption.AddRange(E, "Hammer E"); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(true, true, true, false, false); DrawOption.AddBool("DrawCoolDown", "Draw Spell CoolDown"); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; GameObject.OnCreate += OnCreate; Gapcloser.OnGapcloser += OnGapcloser; Render.OnRender += OnRender; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 980f); W = new Spell(SpellSlot.W, Me.AttackRange); E = new Spell(SpellSlot.E, 1200f); R = new Spell(SpellSlot.R, 1800f); Q.SetSkillshot(0.25f, 50f, 2000f, true, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.SkillshotLine); R.SetSkillshot(1.2f, 120f, float.MaxValue, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 3, 0, 10); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 5, 0, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRLimit", "Use R| Limit Stack >= x", 4, 0, 10); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 5, 0, 10); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddE(); KillStealOption.AddR(); MiscOption.AddE(); MiscOption.AddBool("GapE", "Use E| Anti GapCloser"); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 825f); Q.SetSkillshot(0.30f, 200f, 1000f, false, false, SkillshotType.Circle); W = new Spell(SpellSlot.W, 800f); E = new Spell(SpellSlot.E, 600f); R = new Spell(SpellSlot.R, rRange); R.SetSkillshot(0.20f, 50f, 2000f, true, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R|Limit Stack >= x", 0, 0, 7); ComboOption.AddSlider("ComboRHP", "Use R|Target HealthPercent <= x%", 100, 1, 101); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R|Limit Stack >= x", 4, 0, 7); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRCount", "Use R|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Limit Stack >= x", 4, 0, 7); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Limit Stack >= x", 0, 0, 7); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddR(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, false, true, true, true); Game.OnUpdate += OnUpdate; Orbwalker.OnAction += OnAction; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 925f); Q.SetSkillshot(0.25f, 70f, 1650f, false, false, SkillshotType.Line); Q.SetCharged("VarusQ", "VarusQ", 925, 1600, 1.5f); W = new Spell(SpellSlot.W, 0f); E = new Spell(SpellSlot.E, 975f); E.SetSkillshot(0.35f, 120f, 1500f, false, true, SkillshotType.Circle); R = new Spell(SpellSlot.R, 1050f); R.SetSkillshot(0.25f, 120f, 1950f, false, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddSlider("ComboQPassive", "Use Q |Target Stack Count >= x", 3, 0, 3); ComboOption.AddBool("ComboQFast", "Use Q |Fast Cast"); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddSlider("ComboEPassive", "Use E |Target Stack Count >= x", 3, 0, 3); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode"); ComboOption.AddSlider("ComboRCount", "Use R |Min Hit Count >= x", 3, 1, 5); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(false); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q |Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E |Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); MiscOption.AddBool("R", "AutoR", "Auto R |Anti Gapcloser"); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, true, true, true); Game.OnTick += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Spellbook.OnCastSpell += OnCastSpell; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 650f) { Delay = 0.35f }; Q2 = new Spell(SpellSlot.Q, 900f); Q2.SetSkillshot(0.35f, 25f, int.MaxValue, false, true, SkillshotType.Line); W = new Spell(SpellSlot.W, 1000f); W.SetSkillshot(0.30f, 80f, 1600f, true, true, SkillshotType.Line); W2 = new Spell(SpellSlot.W, 1000f); W2.SetSkillshot(0.30f, 80f, 1600f, false, true, SkillshotType.Line); E = new Spell(SpellSlot.E, 425f); R = new Spell(SpellSlot.R, 1200f); R.SetSkillshot(0.10f, 110f, 2500f, true, true, SkillshotType.Line); R2 = new Spell(SpellSlot.R, 1200f); R2.SetSkillshot(0.10f, 110f, 2500f, false, true, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboQExtend", "Use Q Extend", false); ComboOption.AddW(); ComboOption.AddBool("ComboWLogic", "Use W |Logic Cast"); ComboOption.AddBool("ComboEDash", "Use E Dash to target"); ComboOption.AddBool("ComboEReset", "Use E Reset Auto Attack"); ComboOption.AddBool("ComboESafe", "Use E| Safe Check"); ComboOption.AddBool("ComboEWall", "Use E| Dont Dash to Wall"); ComboOption.AddBool("ComboEShort", "Use E| Enabled the Short E Logic"); ComboOption.AddR(); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddBool("HarassQExtend", "Use Q Extend"); HarassOption.AddW(false); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddW(); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddW(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddQExtend(Q2); DrawOption.AddW(W); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, false, true, true); Tick.OnTick += OnUpdate; AIBaseClient.OnPlayAnimation += OnPlayAnimation; Spellbook.OnCastSpell += OnCastSpell; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 950f); E.SetSkillshot(0.25f, 100f, 1400f, false, false, SkillshotType.Line); R = new Spell(SpellSlot.R, 3000f); R.SetSkillshot(0.4f, 160f, 2000f, false, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("RSolo", "Use R | Solo Ks Mode"); ComboOption.AddBool("RTeam", "Use R| Team Fight"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSliderBool("LaneClearECount", "Use E| Min Hit Count >= x", 4, 1, 7, true); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); AxeOption.AddMenu(); AxeOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All", "Only Combo", "Off" }); AxeOption.AddSlider("CatchRange", "Catch Axe Range(Cursor center)", 2000, 180, 3000); AxeOption.AddSlider("CatchCount", "Max Axe Count <= x", 2, 1, 3); AxeOption.AddBool("CatchWSpeed", "Use W| When Axe Too Far"); AxeOption.AddBool("NotCatchKS", "Dont Catch| If Target Can KillAble(1-3 AA)"); AxeOption.AddBool("NotCatchTurret", "Dont Catch| If Axe Under Enemy Turret"); AxeOption.AddSliderBool("NotCatchMoreEnemy", "Dont Catch| If Enemy Count >= x", 3, 1, 5, true); AxeOption.AddBool("CancelCatch", "Enabled Cancel Catch Axe Key"); AxeOption.AddKey("CancelKey1", "Cancel Catch Key 1", Keys.G, KeyBindType.Press); AxeOption.AddBool("CancelKey2", "Cancel Catch Key 2(is right click)"); AxeOption.AddBool("CancelKey3", "Cancel Catch Key 3(is mouse scroll)", false); AxeOption.AddSeperator("Set Orbwalker->Misc->Hold Radius to 0 (will better)"); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddW(); MiscOption.AddBool("W", "WSlow", "Auto W| When Player Have Debuff(Slow)"); MiscOption.AddR(); MiscOption.AddSlider("R", "GlobalRMin", "Global -> Cast R Min Range", 1000, 500, 2500); MiscOption.AddSlider("R", "GlobalRMax", "Global -> Cast R Max Range", 3000, 1500, 3500); MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddBool("AxeRange", "Draw Catch Axe Range"); DrawOption.AddBool("AxePosition", "Draw Axe Position"); DrawOption.AddDamageIndicatorToHero(true, false, true, true, true); AxeOption.GetKey("CancelKey1").ValueChanged += OnCancelValueChange; Tick.OnTick += OnUpdate; Game.OnWndProc += OnWndProc; GameObject.OnCreate += (sender, args) => OnCreate(sender); GameObject.OnDelete += (sender, args) => OnDestroy(sender); //Gapcloser.OnGapcloser += OnGapcloser; Orbwalker.OnAction += OnAction; Drawing.OnDraw += OnRender; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 525f); W = new Spell(SpellSlot.W, 1500f); W.SetSkillshot(0.60f, 60f, 3300f, true, false, SkillshotType.Line); E = new Spell(SpellSlot.E, 900f); E.SetSkillshot(1.20f, 100f, 1750f, false, false, SkillshotType.Circle); R = new Spell(SpellSlot.R, 3000f); R.SetSkillshot(0.70f, 140f, 1500f, true, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R| Team Fight"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddW(); MiscOption.AddBool("W", "AutoW", "Auto W| CC"); MiscOption.AddE(); MiscOption.AddBool("E", "AutoE", "Auto E| CC"); MiscOption.AddBool("E", "AutoETP", "Auto E| Teleport"); MiscOption.AddR(); MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press); MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddDamageIndicatorToHero(false, true, false, true, true); Game.OnUpdate += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 1150f) { MinHitChance = HitChance.VeryHigh }; W = new Spell(SpellSlot.W, 950f); E = new Spell(SpellSlot.E, 475f); R = new Spell(SpellSlot.R, 10000f); EQ = new Spell(SpellSlot.Q, 1150f + 475f); EQ.SetSkillshot(0.25f + 0.65f, 60f, 2000f, true, SkillshotType.SkillshotLine); Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine); W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine); R.SetSkillshot(1.1f, 160f, 2000f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboECheck", "Use E | Safe Check"); ComboOption.AddBool("ComboEWall", "Use E | Wall Check"); ComboOption.AddR(); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddBool("LaneClearQLH", "Use Q| Only LastHit", false); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddMana(); LastHitOption.AddQ(); LastHitOption.AddMana(); FleeOption.AddMove(); KillStealOption.AddQ(); KillStealOption.AddW(); MiscOption.AddE(); MiscOption.AddBool("Gapcloser", "Anti GapCloser"); MiscOption.AddBool("AntiMelee", "Anti Melee"); MiscOption.AddSlider("AntiMeleeHp", "Anti Melee|When Player HealthPercent <= x%", 50); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R?"); MiscOption.AddSlider("RRange", "Use R |Min Cast Range >= x", 800, 0, 1500); MiscOption.AddSlider("RMaxRange", "Use R |Max Cast Range >= x", 3000, 1500, 5000); MiscOption.AddSlider("RMinCast", "Use R| Min Hit Enemies >= x (6 = off)", 2, 1, 6); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); MiscOption.AddSetting("Mode"); MiscOption.AddList("PlayMode", "Play Mode: ", new[] { "AD", "AP" }); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 300f); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 650f) { Delay = 0.25f }; R = new Spell(SpellSlot.R); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboAQA", "Use Q| After Attack"); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 2, 1, 5); ComboOption.AddSlider("ComboRHp", "Use R| And Player HealthPercent <= x%", 40, 0, 100); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddBool("HarassQ2Passive", "Use Q| Only target have 2 Stack"); HarassOption.AddE(); HarassOption.AddBool("HarassE2Passive", "Use E| Only target have 2 Stack"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddE(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddSubMenu("Stealth", "Stealth Settings"); MiscOption.AddList("Stealth", "HideSelect", "Enabled Mode: ", new[] { "Always Max Stealth Time", "Config", "Off" }, 1); MiscOption.AddBool("Stealth", "Hideinsolo", "Enabled Solo Stealth Config"); MiscOption.AddSlider("Stealth", "Hideinsolomyhp", "When Player HealthPercent <= x%", 30); MiscOption.AddSlider("Stealth", "Hideinsolotargethp", "And Enemy HealthPercent => x%", 60); MiscOption.AddBool("Stealth", "Hideinmulti", "Enabled Team Fight Stealth Config"); MiscOption.AddSlider("Stealth", "Hideinmultimyhp", "When Player HealthPercent <= x%", 70); MiscOption.AddSlider("Stealth", "HideinmultiallyCount", "And Allies Count <= x", 2, 0, 4); MiscOption.AddSlider("Stealth", "HideinmultienemyCount", "And Enemies Count >= x", 3, 2, 5); MiscOption.AddBasic(); MiscOption.AddQ(); MiscOption.AddBool("Q", "QCheck", "Auto Q| Safe Check"); MiscOption.AddList("Q", "QTurret", "Auto Q| Disable Dash to Enemy Turret", new[] { "Only Dash Q", "Only After Attack Q", "Both", "Off" }); MiscOption.AddBool("Q", "QMelee", "Auto Q| Anti Melee"); MiscOption.AddE(); MiscOption.AddBool("E", "AntiGapcloserE", "Auto E| Anti Gapcloser"); MiscOption.AddR(); MiscOption.AddBool("R", "AutoR", "Auto R"); MiscOption.AddSlider("R", "AutoRCount", "Auto R| Enemies Count >= x", 3, 1, 5); MiscOption.AddSlider("R", "AutoRRange", "Auto R| Search Enemies Range", 600, 500, 1200); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcus", "ForcusAttack", "Forcus Attack 2 Passive Target"); DrawOption.AddMenu(); DrawOption.AddE(E); DrawOption.AddDamageIndicatorToHero(false, true, true, false, true); Game.OnUpdate += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 700f) { Delay = 0.25f, Speed = 1400f }; Q2 = new Spell(SpellSlot.Q, 1300f); Q2.SetSkillshot(0.25f, 70f, 1500f, true, false, SkillshotType.Line); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 1000f); E.SetSkillshot(0.5f, 200f, float.MaxValue, false, false, SkillshotType.Circle); R = new Spell(SpellSlot.R, 1350f); R.SetSkillshot(0.25f, 50f, 3000f, false, false, SkillshotType.Cone); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboQ1", "Use Q Extend"); ComboOption.AddW(); ComboOption.AddE(); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddBool("HarassQ1", "Use Q Extend"); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, false, true, true, true); Game.OnUpdate += OnUpdate; Orbwalker.OnAction += OnAction; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; //Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 825f); Q.SetSkillshot(0.30f, 200f, 1000f, false, SkillshotType.Circle); W = new Aimtec.SDK.Spell(SpellSlot.W, 800f); E = new Aimtec.SDK.Spell(SpellSlot.E, 600f); R = new Aimtec.SDK.Spell(SpellSlot.R, 1300f); R.SetSkillshot(0.20f, 50f, 2000f, true, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R|Limit Stack >= x", 0, 0, 7); ComboOption.AddSlider("ComboRHP", "Use R|Target HealthPercent <= x%", 100, 1, 101); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R|Limit Stack >= x", 4, 0, 7); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRCount", "Use R|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Limit Stack >= x", 4, 0, 7); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Limit Stack >= x", 0, 0, 7); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddR(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q.Range); DrawOption.AddW(W.Range); DrawOption.AddE(E.Range); DrawOption.AddR(R.Range); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1250f); Q.SetSkillshot(0.70f, 50f, 2000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W, 800f); W.SetSkillshot(0.80f, 80f, 2000f, false, false, SkillshotType.Circle); E = new Spell(SpellSlot.E, 750f); E.SetSkillshot(0.25f, 60f, 1600f, true, false, SkillshotType.Line); R = new Spell(SpellSlot.R, rRange) { Delay = 1.5f }; ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddSlider("ComboQCount", "Use Q |Min Hit Count >= x(0 = Off)", 3, 0, 5); ComboOption.AddSlider("ComboQRange", "UseQ |Min Cast Range >= x", 800, 500, 1100); ComboOption.AddW(); ComboOption.AddSlider("ComboWCount", "Use W|Min Stack >= x", 1, 1, 3); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSafe", "Use R|Safe Check"); ComboOption.AddSlider("ComboRRange", "Use R|Min Cast Range >= x", 900, 500, 1500); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddQ(); MiscOption.AddBool("Q", "AutoQ", "Use Q| CC"); MiscOption.AddW(); MiscOption.AddBool("W", "AutoWCC", "Use W| CC"); MiscOption.AddBool("W", "AutoWTP", "Use W| TP"); MiscOption.AddE(); MiscOption.AddBool("E", "AutoE", "Use E| Anti Gapcloser"); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); //MiscOption.AddSetting("EQ"); //MiscOption.AddKey("EQKey", "Semi-manual EQ Key", KeyCode.G, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, false, true, true, true); Game.OnTick += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; }