// Start is called before the first frame update void Start() { aboutOverlay.SetActive(false); presetMn = aboutPanel.anchorMin; presetMx = aboutPanel.anchorMax; sizecontrol = aboutPanel.gameObject.GetComponent <Landscaped>(); aboutPanel.anchorMin = new Vector2(presetMn.x, presetMn.y - presetMx.y); aboutPanel.anchorMax = new Vector2(presetMx.x, 0); aboutPanel.offsetMax = Vector2.zero; aboutPanel.offsetMin = Vector2.zero; aboutPanel.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { settingsOverlay.SetActive(false); ready = false; presetMn = settingsPanel.anchorMin; presetMx = settingsPanel.anchorMax; sizecontrol = settingsPanel.gameObject.GetComponent <Landscaped>(); if (sizecontrol != null) { presetMnp = new Vector2(sizecontrol.portraitAnchor.x, sizecontrol.portraitAnchor.y); presetMxp = new Vector2(sizecontrol.portraitAnchor.z, sizecontrol.portraitAnchor.w); presetMnl = new Vector2(sizecontrol.landscapeAnchor.x, sizecontrol.landscapeAnchor.y); presetMxl = new Vector2(sizecontrol.landscapeAnchor.z, sizecontrol.landscapeAnchor.w); } settingsPanel.anchorMin = new Vector2(presetMn.x, presetMn.y - presetMx.y); settingsPanel.anchorMax = new Vector2(presetMx.x, 0); settingsPanel.offsetMax = Vector2.zero; settingsPanel.offsetMin = Vector2.zero; settingsPanel.gameObject.SetActive(false); StartCoroutine(waitandSet()); //EventRestAPI.isDropdownReady }