Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        aboutOverlay.SetActive(false);

        presetMn    = aboutPanel.anchorMin;
        presetMx    = aboutPanel.anchorMax;
        sizecontrol = aboutPanel.gameObject.GetComponent <Landscaped>();

        aboutPanel.anchorMin = new Vector2(presetMn.x, presetMn.y - presetMx.y);
        aboutPanel.anchorMax = new Vector2(presetMx.x, 0);

        aboutPanel.offsetMax = Vector2.zero;
        aboutPanel.offsetMin = Vector2.zero;
        aboutPanel.gameObject.SetActive(false);
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        settingsOverlay.SetActive(false);
        ready       = false;
        presetMn    = settingsPanel.anchorMin;
        presetMx    = settingsPanel.anchorMax;
        sizecontrol = settingsPanel.gameObject.GetComponent <Landscaped>();
        if (sizecontrol != null)
        {
            presetMnp = new Vector2(sizecontrol.portraitAnchor.x, sizecontrol.portraitAnchor.y);
            presetMxp = new Vector2(sizecontrol.portraitAnchor.z, sizecontrol.portraitAnchor.w);

            presetMnl = new Vector2(sizecontrol.landscapeAnchor.x, sizecontrol.landscapeAnchor.y);
            presetMxl = new Vector2(sizecontrol.landscapeAnchor.z, sizecontrol.landscapeAnchor.w);
        }
        settingsPanel.anchorMin = new Vector2(presetMn.x, presetMn.y - presetMx.y);
        settingsPanel.anchorMax = new Vector2(presetMx.x, 0);

        settingsPanel.offsetMax = Vector2.zero;
        settingsPanel.offsetMin = Vector2.zero;
        settingsPanel.gameObject.SetActive(false);
        StartCoroutine(waitandSet());
        //EventRestAPI.isDropdownReady
    }