public override void OnUpdateFunc()
    {
        base.OnUpdateFunc();

        GlobalUImanager.Instance.ShowTip(_showTip && !_lockUpdateMouse);
        //显示每个地块的信息
        if (_showTip && !_lockUpdateMouse)
        {
            mousePosition = Input.mousePosition;
            if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
                    tip.canvasTransform as RectTransform,
                    mousePosition, null, out UIpos))
            {
                mapCoordinate = BattleManager.Instance.BattleMap.MousePos2MapCoordinate(mousePosition);
                tip.SetPosition(UIpos, mapCoordinate);
                CustomTerrain curTerrain = BattleManager.Instance.BattleMap.GetCurMouseLand(mousePosition).CurTerrian;
                tip.SetText(string.Format("当前地形:{0}\n人口:{1},金币:{2},粮食:{3}",
                                          curTerrain.name, curTerrain.population, curTerrain.gold, curTerrain.food));
            }
        }
    }