public override void EnterState(AI _owner) { lancer = _owner.lancer; lancer.StopRun(); //Debug.Log("ENTERING ATTACK STATE"); }
public void TotalMentalReset() { ResetAttackVariable(threat); ResetAttackVariable(punish); ResetAttackVariable(interrupt); lancer.CancelAttack(); lancer.StopAllCoroutines(); lancer.StopRun(); }
public override void ExitState(AI _owner) { //Debug.Log("EXITING FOLLOW STATE"); lancer.StopRun(); }