public void EndMatch() { LagController.OnMatchFinished(); SyncChangesController.OnEndMatch(); _view.OnEndMatch(); _isPlaying = false; }
public void UpdateWithDelta(float delta) { Timer.Update(delta); if (!_isPlaying) { return; } Entities.Update(); LagController.Update(); }
private void sendInfo() { LagController lag = ModMain.instance.getLagController(); string message = "Is running: " + lag.isRunning + "\n" + "Threads: " + lag.getThreadCount() + "\n" + "Interval(ms): " + lag.getInterval() + "\n" + "Burst: " + lag.getBurstAmount() + "\n" + "Mode: " + lag.getMode(); if (lag.getMode() == LagController.LagMode.LIST) { message += "\nTargets:\n"; int i = 0; foreach (PhotonPlayer player in lag.getTargets()) { message += (i++) + "- [#" + player.ID + "]" + player.customProperties[PhotonPlayerProperty.name] + "\n"; } } ModMain.instance.sendToPlayer(message); }
public void StartMatch(bool multiplayer) { var systems = new List <EntitySystem>() { new MovingSystem() }; if (multiplayer) { systems.Add(new NetworkMatchSystem()); systems.Add(new NetworkInputSystem()); } else { systems.Add(new SinglePlayerMatchSystem()); systems.Add(new InputControlSystem()); } LagController.OnMatchStarted(); TimeMachiene.OnStartMatch(); Entities.Init(systems); SyncChangesController.OnStartMatch(); _view.OnStartMatch(); _isPlaying = true; }
public void init(object gm) { if (File.Exists("log.txt")) { logOut = File.AppendText("log.txt"); } else { logOut = File.CreateText("log.txt"); } #if DEBUG this.debugOut = File.CreateText("debug.log"); #endif this.log("====init() was called===="); try { this.fGameManager = (FengGameManagerMKII)gm; GameObject go = new GameObject(); go.name = "ModUI"; GameObject.DontDestroyOnLoad(go); this.modUI = go.AddComponent <ModUI>(); this.log("----Initializing mod."); this.log("Loading the configuration."); this.config = ConfigManager.load("config.cfg"); this.log("Loading settings file."); if (File.Exists("settings.json")) { try { this.settingsObject = JsonObject.fromFile("settings.json"); File.Move("settings.json", "settings.json.corrupted" + UnityEngine.Random.Range(0, 10000)); }catch (JsonException e) { this.log(e); this.settingsObject = new JsonObject(); } } else { this.settingsObject = new JsonObject(); } this.taskManager = new TaskManager(); gameModInterface = new GameModEventInterface(this); this.spawnController = new SpawnController(this.fGameManager, config.get("TitanWaveAmountFunction"), config.get("WaveEndMessage")); this.commandBinder = new CommandBinder(this.taskManager); this.cManager = new CManager(); this.nameManager = new NameManager(this.config); commandManager = new CommandManager(); PhotonNetwork.OnEventCall = this.eventCallback; this.averageDamage = float.Parse(config.get("averageDamage")); this.log("Initializing extras."); this.log("Creating the greeter."); greeter = new PlayerGreeter(this); this.log("Creating the mod thread."); bct = new MainModThread(this); opcm = new OtherPlayerCommandsManager(this.fGameManager); thController = new TitanHealthController(); this.nameChanger = new NameChanger(this); this.lagController = new LagController(); KillCmd.titanName = this.config.get("killTitanName"); this.setChatLogEnabled(this.getConfig().getBool("chatLogEnabled")); this.setUseGas(true); this.setUseBlades(true); this.log("Registering mod API"); AoTModAPI.AoTModAPI.setModAPI(this.gameModInterface); this.log("Updating values from the settings file."); this.log("Starting mod thread."); bct.start(); } catch (System.Exception e) { this.log("Error while initializing mod, who knows what will happen."); this.log(e); } this.messagePrefix = this.getConfig().get("messagePrefix"); this.messageSuffix = this.getConfig().get("messageSuffix"); this.log("Mod initialized."); ModMain.instance = this; this.log("Instance: " + ModMain.instance); this.commandManager.buildHelpList(); }