Пример #1
0
    public override void initButton(int i)
    {
        nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as LaddersAwardWindow).prefab_awardItem);
        nodeList [i].SetActive(true);
        nodeList [i].name = StringKit.intToFixString(i + 1);
        Ladders_AwardItem button = nodeList [i].GetComponent <Ladders_AwardItem> ();

        button.parentScrollView = scrollView;
        button.M_update(awards[i]);
    }
Пример #2
0
    public override void updateItem(GameObject item, int index)
    {
        Ladders_AwardItem button = item.GetComponent <Ladders_AwardItem> ();

        button.M_update(awards[index]);
    }