Пример #1
0
 private void load()
 {
     Children = new[]
     {
         EnableCountdown = new LabelledSwitchButton
         {
             Label       = "Enable countdown",
             Current     = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
             Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
         },
         CountdownSettings = new FillFlowContainer
         {
             RelativeSizeAxes = Axes.X,
             AutoSizeAxes     = Axes.Y,
             Spacing          = new Vector2(10),
             Direction        = FillDirection.Vertical,
             Children         = new Drawable[]
             {
                 CountdownSpeed = new LabelledEnumDropdown <CountdownType>
                 {
                     Label   = "Countdown speed",
                     Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
                     Items   = Enum.GetValues(typeof(CountdownType)).Cast <CountdownType>().Where(type => type != CountdownType.None)
                 },
                 CountdownOffset = new LabelledNumberBox
                 {
                     Label       = "Countdown offset",
                     Current     = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
                     Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.",
                 }
             }
         },
         Empty(),
         widescreenSupport = new LabelledSwitchButton
         {
             Label       = "Widescreen support",
             Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.",
             Current     = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
         },
         epilepsyWarning = new LabelledSwitchButton
         {
             Label       = "Epilepsy warning",
             Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.",
             Current     = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
         },
         letterboxDuringBreaks = new LabelledSwitchButton
         {
             Label       = "Letterbox during breaks",
             Description = "Adds horizontal letterboxing to give a cinematic look during breaks.",
             Current     = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
         },
         samplesMatchPlaybackRate = new LabelledSwitchButton
         {
             Label       = "Samples match playback rate",
             Description = "When enabled, all samples will speed up or slow down when rate-changing mods are enabled.",
             Current     = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
         }
     };
 }
Пример #2
0
 private void load()
 {
     Flow.AddRange(new[]
     {
         kiai = new LabelledSwitchButton {
             Label = "Kiai Time"
         },
         omitBarLine = new LabelledSwitchButton {
             Label = "Skip Bar Line"
         },
     });
 }
        private void createSwitchButton(bool hasDescription = false)
        {
            AddStep("create component", () =>
            {
                LabelledSwitchButton component;

                Child = new Container
                {
                    Anchor       = Anchor.Centre,
                    Origin       = Anchor.Centre,
                    Width        = 500,
                    AutoSizeAxes = Axes.Y,
                    Child        = component = new LabelledSwitchButton
                    {
                        Anchor = Anchor.Centre,
                        Origin = Anchor.Centre,
                    }
                };

                component.Label       = "a sample component";
                component.Description = hasDescription ? "this text describes the component" : string.Empty;
            });
        }
Пример #4
0
 private void load()
 {
     Children = new[]
     {
         widescreenSupport = new LabelledSwitchButton
         {
             Label       = "Widescreen support",
             Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.",
             Current     = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
         },
         epilepsyWarning = new LabelledSwitchButton
         {
             Label       = "Epilepsy warning",
             Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.",
             Current     = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
         },
         letterboxDuringBreaks = new LabelledSwitchButton
         {
             Label       = "Letterbox during breaks",
             Description = "Adds horizontal letterboxing to give a cinematic look during breaks.",
             Current     = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
         }
     };
 }