private LabelListController ConfigureNewLabel(int i, GameObject newLabelList) { LabelListController labelListController = newLabelList.GetComponentInChildren <LabelListController>(); string currentObjectId = currentObjectsList.objectsList[i]; LabelConfiguration labelConfiguration = new LabelConfiguration(); labelConfiguration.labelText = "- " + currentObjectId; labelConfiguration.objectId = currentObjectId; labelListController.ConfigureLabel(labelConfiguration); return(labelListController); }
/// <summary> /// Instantiate right away. /// </summary> private Configuration() { var builder = new ConfigurationBuilder() .AddJsonFile("config.json") .AddJsonFile("config.local.json", optional: true) .AddEnvironmentVariables(); configuration = builder.Build(); ConnectionStrings = new ConnectionStringConfiguration(configuration.GetSection("ConnectionStrings")); Label = new LabelConfiguration(configuration.GetSection("Label")); Authentication = new AuthenticationConfiguration(configuration.GetSection("Authentication")); }
public void ConfigureLabel(LabelConfiguration labelConfiguration) { textLabel.text = labelConfiguration.labelText; objectId = labelConfiguration.objectId; Debug.Log("New object id is " + objectId); }