public ForBlock() : base("for") { ForInitializer = new StatementLine(); ForCondition = new ExpressionBlock(); ForIncrementStep = new ExpressionBlock(); const int c = ShapeStyle.DefaultFontSize; ForInitializer.MyControl.Box.Margins.Left = c; ForInitializer.MyControl.Box.Margins.SetTopAndBottom(0); ForInitializer.MyControl.Box.MouseSensitivityArea.SetLeftAndRight(c); ForInitializer.Draggable = false; InitField(ForInitializer); ForCondition.MyControl.Box.Margins.Left = c; ForCondition.MyControl.Box.MouseSensitivityArea.SetLeftAndRight(c); InitField(ForCondition); ForIncrementStep.MyControl.Box.Margins.SetLeftAndRight(c); ForIncrementStep.MyControl.Box.MouseSensitivityArea.SetLeftAndRight(c); InitField(ForIncrementStep); LabelBlock firstSep = new LabelBlock(";"); firstSep.MyControl.Enabled = false; LabelBlock secondSep = new LabelBlock(";"); secondSep.MyControl.Enabled = false; this.HMembers.Add(ForInitializer); this.HMembers.Add(firstSep); this.HMembers.Add(ForCondition); this.HMembers.Add(secondSep); this.HMembers.Add(ForIncrementStep); }
public LabelPlaceSendEvent(Layer layer, int x, int y, LabelBlock block, string text) { this.Block = block; this.X = x; this.Y = y; this.Layer = BlockUtils.CorrectLayer((Block)block, layer); this.Text = text; }
/// <summary> /// Tests if a label block is equal to a block /// </summary> /// <param name="b">The block</param> /// <returns>True if equal in value</returns> public bool EqualsBlock(Block b) { if (b is LabelBlock) { LabelBlock lB = (LabelBlock)b; return(lB.X == X && lB.Y == Y && lB.Layer == Layer && lB.ID == ID && lB.Color == Color); } return(false); }
private void Init() { LeftBrace = new LabelBlock(OpeningBrace); RightBrace = new LabelBlock(ClosingBrace); LeftBrace.MyControl.Enabled = false; RightBrace.MyControl.Enabled = false; Children.Add(LeftBrace); Children.Add(List); Children.Add(RightBrace); List.CanBeDeletedByUser = false; List.MyTextBox.MinWidth = 2; List.MyControl.Box.MouseSensitivityArea.SetLeftAndRight(List.MyTextBox.StringSize(OpeningBrace).X); }
public TutorialRootBlock5() : base() { label = new LabelBlock("Click me"); mouseCoords = new LabelBlock(); this.Add(label); this.Add(mouseCoords); label.MyControl.MouseDown += label_MouseDown; this.MyControl.MouseMove += delegate(MouseWithKeysEventArgs MouseInfo) { mouseCoords.Text = MouseInfo.X.ToString() + "; " + MouseInfo.Y; }; this.MyControl.Style.FillStyleInfo.Mode = FillMode.HorizontalGradient; }
/// <summary> /// Processes the message /// </summary> /// <param name="connectionBase">The connection base</param> /// <param name="message">The playerio message</param> /// <param name="handled">Whether the message was already handled</param> public void Process(ConnectionBase connectionBase, Message message, bool handled) { WorldConnection worldCon = (WorldConnection)connectionBase; World world = worldCon.World; int x = message.GetInt(0); int y = message.GetInt(1); BlockID blockId = (BlockID)message.GetInt(2); string text = message.GetString(3); string hexColor = message.GetString(4); LabelBlock labelBlock = null; if (message.Count > 5) { int userId = message.GetInt(5); WorldPlayer player = worldCon.Players.GetPlayer(userId); labelBlock = new LabelBlock(worldCon, blockId, x, y, text, hexColor) { Placer = player }; } else { labelBlock = new LabelBlock(worldCon, blockId, x, y, text, hexColor); } if (!handled) { world.SetBlock(labelBlock); } worldCon.CheckBlock(labelBlock); LabelBlockEvent labelBlockEvent = new LabelBlockEvent() { Raw = message, LabelBlock = labelBlock }; connectionBase.RaiseServerEvent <LabelBlockEvent>(labelBlockEvent); }
internal void SetLabel(LabelBlock block, string text) { this.BlockType = BlockType.Label; this.Block = (Block)block; this._data = new BlockData { Text = text }; }
public UploadRequestEvent GetLabel(int x, int y, LabelBlock block, string text, string textColor) { var e = new LabelPlaceSendEvent(Layer.Foreground, x, y, block, text, textColor); return new UploadRequestEvent(e); }
public void UploadLabel(int x, int y, LabelBlock block, string text, string textColor) { this.Events.Raise(this.GetLabel(x, y, block, text, textColor)); }
/// <summary> /// Deserialize's the world data /// </summary> /// <param name="message">The message</param> internal void Deserialize(Message message) { // Find the start of the init message's world data uint start = 0; for (uint i = 0; i < message.Count; i++) { if (message[i] is string) { if (string.Compare(message.GetString(i), "ws", false) == 0) { start = i + 1; break; } } } uint index = start; try { while (index < message.Count) { if (message[index] is string) { if (string.Compare(message.GetString(index), "we", false) == 0) { break; } } int blockInt = message.GetInt(index++); int layerInt = message.GetInt(index++); byte[] bytesX = message.GetByteArray(index++); byte[] bytesY = message.GetByteArray(index++); List <FluidPoint> locations = GetLocations(bytesX, bytesY); BlockID blockId = (BlockID)blockInt; Layer layer = (Layer)layerInt; switch (blockId) { case BlockID.HazardSpike: case BlockID.DecorSciFi2013BlueSlope: case BlockID.DecorSciFi2013BlueStraight: case BlockID.DecorSciFi2013YellowSlope: case BlockID.DecorSciFi2013YellowStraight: case BlockID.DecorSciFi2013GreenSlope: case BlockID.DecorSciFi2013GreenStraight: case BlockID.OneWayCyan: case BlockID.OneWayPink: case BlockID.OneWayRed: case BlockID.OneWayYellow: { Rotation rotation = (Rotation)message.GetUInt(index++); foreach (FluidPoint p in locations) { RotatableBlock rotatableBlock = new RotatableBlock(blockId, p.X, p.Y, rotation); SetBlock(rotatableBlock); } } break; case BlockID.CoinDoor: case BlockID.BlueCoinDoor: case BlockID.CoinGate: case BlockID.BlueCoinGate: { uint goal = message.GetUInt(index++); foreach (FluidPoint p in locations) { CoinBlock door = new CoinBlock(blockId, p.X, p.Y, goal); SetBlock(door); } } break; case BlockID.MusicDrum: case BlockID.MusicPiano: { uint musicId = message.GetUInt(index++); foreach (FluidPoint p in locations) { MusicBlock musicBlock = new MusicBlock(blockId, p.X, p.Y, musicId); SetBlock(musicBlock); } } break; case BlockID.Portal: case BlockID.InvisiblePortal: { Rotation rotation = (Rotation)message.GetUInt(index++); uint portalid = message.GetUInt(index++); uint portaltarget = message.GetUInt(index++); foreach (FluidPoint p in locations) { Portal portal = new Portal(blockId, p.X, p.Y, rotation, portalid, portaltarget); SetBlock(portal); } } break; case BlockID.SwitchPurple: case BlockID.PurpleSwitchDoor: case BlockID.PurpleSwitchGate: { uint goal = message.GetUInt(index++); foreach (FluidPoint p in locations) { PurpleBlock purpleBlock = new PurpleBlock(blockId, p.X, p.Y, goal); SetBlock(purpleBlock); } } break; case BlockID.DeathDoor: case BlockID.DeathGate: { uint goal = message.GetUInt(index++); foreach (FluidPoint p in locations) { DeathBlock deathBlock = new DeathBlock(blockId, p.X, p.Y, goal); SetBlock(deathBlock); } } break; case BlockID.WorldPortal: { string targetId = message.GetString(index++); foreach (FluidPoint p in locations) { WorldPortal worldPortal = new WorldPortal(blockId, p.X, p.Y, targetId); SetBlock(worldPortal); } } break; case BlockID.DecorSign: { string text = message.GetString(index++); foreach (FluidPoint p in locations) { TextBlock textBlock = new TextBlock(blockId, p.X, p.Y, text); SetBlock(textBlock); } } break; case BlockID.DecorLabel: { string text = message.GetString(index++); string hexColor = message.GetString(index++); foreach (FluidPoint p in locations) { LabelBlock labelBlock = new LabelBlock(blockId, p.X, p.Y, text, hexColor); SetBlock(labelBlock); } } break; default: foreach (FluidPoint p in locations) { Block block = new Block(blockId, layer, p.X, p.Y); SetBlock(block); } break; } } } catch { m_Client.Log.Add(FluidLogCategory.Message, "World init deserializer is out of date. Check for an update."); } }
/// <summary> /// Deserialize's the world data /// </summary> /// <param name="worldObject">The world data as a database array</param> private void Deserialize(DatabaseObject worldObject) { Owner = GetValue <string>(worldObject, "owner"); Width = GetValue <int>(worldObject, "width", 200); Height = GetValue <int>(worldObject, "height", 200); Title = GetValue <string>(worldObject, "name"); Plays = GetValue <int>(worldObject, "plays"); WorldType = (WorldType)GetValue <int>(worldObject, "type", 3); AllowPotions = GetValue <bool>(worldObject, "allowpotions", true); Woots = GetValue <int>(worldObject, "woots", 0); TotalWoots = GetValue <int>(worldObject, "totalwoots", 0); Visible = GetValue <bool>(worldObject, "visible", true); BackgroundColor = new FluidColor(GetValue <uint>(worldObject, "backgroundColor", 0)); //Check is worlddata is present if (!worldObject.Contains("worlddata")) { return; } CreateEmptyWorld(); DatabaseArray databaseArray = (DatabaseArray)worldObject["worlddata"]; IEnumerable <object> databaseEnum = (IEnumerable <object>)databaseArray; using (IEnumerator <object> enumerator = databaseEnum.GetEnumerator()) { while (enumerator.MoveNext()) { DatabaseObject blockData = (DatabaseObject)enumerator.Current; byte[] xBytes = blockData.GetBytes("x"); byte[] yBytes = blockData.GetBytes("y"); BlockID blockId = (BlockID)blockData.GetUInt("type"); for (int i = 0; i < xBytes.Length; i += 2) { int x = xBytes[i] << 8 | xBytes[i + 1]; int y = yBytes[i] << 8 | yBytes[i + 1]; if (blockData.Contains("layer")) { Layer layer = (Layer)blockData.GetInt("layer"); switch (blockId) { case BlockID.HazardSpike: case BlockID.DecorSciFi2013BlueSlope: case BlockID.DecorSciFi2013BlueStraight: case BlockID.DecorSciFi2013YellowSlope: case BlockID.DecorSciFi2013YellowStraight: case BlockID.DecorSciFi2013GreenSlope: case BlockID.DecorSciFi2013GreenStraight: case BlockID.OneWayCyan: case BlockID.OneWayPink: case BlockID.OneWayRed: case BlockID.OneWayYellow: { Rotation rotation = (Rotation)blockData.GetUInt("rotation"); RotatableBlock rotatableBlock = new RotatableBlock(blockId, x, y, rotation); SetBlock(rotatableBlock); } break; case BlockID.CoinDoor: case BlockID.BlueCoinDoor: case BlockID.CoinGate: case BlockID.BlueCoinGate: { uint goal = blockData.GetUInt("goal"); CoinBlock door = new CoinBlock(blockId, x, y, goal); SetBlock(door); } break; case BlockID.MusicDrum: case BlockID.MusicPiano: { uint musicId = blockData.GetUInt("id"); MusicBlock musicBlock = new MusicBlock(blockId, x, y, musicId); SetBlock(musicBlock); } break; case BlockID.Portal: case BlockID.InvisiblePortal: { Rotation rotation = (Rotation)blockData.GetUInt("rotation"); uint portalid = blockData.GetUInt("id"); uint portaltarget = blockData.GetUInt("target"); Portal portal = new Portal(blockId, x, y, rotation, portalid, portaltarget); SetBlock(portal); } break; case BlockID.SwitchPurple: case BlockID.PurpleSwitchDoor: case BlockID.PurpleSwitchGate: { uint goal = 0; if (blockData.Contains("goal")) { goal = blockData.GetUInt("goal"); } PurpleBlock purpleBlock = new PurpleBlock(blockId, x, y, goal); SetBlock(purpleBlock); } break; case BlockID.DeathDoor: case BlockID.DeathGate: { uint goal = blockData.GetUInt("goal"); DeathBlock deathBlock = new DeathBlock(blockId, x, y, goal); SetBlock(deathBlock); } break; case BlockID.WorldPortal: { string targetId = blockData.GetString("target"); WorldPortal worldPortal = new WorldPortal(blockId, x, y, targetId); SetBlock(worldPortal); } break; case BlockID.DecorSign: { string text = blockData.GetString("text"); TextBlock textBlock = new TextBlock(blockId, x, y, text); SetBlock(textBlock); } break; case BlockID.DecorLabel: { string text = blockData.GetString("text"); if (blockData.Contains("text_color")) { string hexColor = blockData.GetString("text_color"); LabelBlock labelBlock = new LabelBlock(blockId, x, y, text, hexColor); SetBlock(labelBlock); } else { LabelBlock labelBlock = new LabelBlock(blockId, x, y, text); SetBlock(labelBlock); } } break; default: Block block = new Block(blockId, layer, x, y); SetBlock(block); break; } } } } } IsLoaded = true; }