public Load ( string path, string texturePrefix = "", string fontPrefix = "", float zOffset, float zRate = 1, int renderQueueOffset, Camera camera = null, bool autoUpdate = true, bool>.System.Func |
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path | string | |
texturePrefix | string | |
fontPrefix | string | |
zOffset | float | |
zRate | float | |
renderQueueOffset | int | |
camera | Camera | |
autoUpdate | bool | |
lwfDataCallback | bool>.System.Func | |
lwfLoadCallback | System.Action |
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lwfDestroyCallback | System.Action |
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lwfDataLoader | Func |
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textureLoader | UnityEngine.Texture2D>.System.Func | |
textureUnloader | System.Action |
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luaState | object | |
Результат | bool |