Пример #1
0
    public static LFloat Angle(LQuaternion a, LQuaternion b)
    {
        LQuaternion q = b * LQuaternion.Inverse(a);

        q.Normalize();
        return(LMath.Acos(q.w));
    }
Пример #2
0
 public static LVector3 ToEulerAngles(LQuaternion rotation)
 {
     rotation.Normalize();
     return(new LVector3(
                LMath.Atan2(2 * (rotation.w * rotation.z + rotation.x * rotation.y), 1 - 2 * (rotation.z * rotation.z + rotation.x * rotation.x)),
                LMath.Asin(2 * (rotation.w * rotation.x - rotation.y * rotation.z)),
                LMath.Atan2(2 * (rotation.w * rotation.y + rotation.z * rotation.x), 1 - 2 * (rotation.x * rotation.x + rotation.y * rotation.y))
                ));
 }