/// <summary> /// ����һ��RMVX��ʽ���α� /// </summary> /// /// <returns></returns> public static LTexture MakeCursor(int w, int h) { LPixmap cursor = new LPixmap(w, h, true); cursor.SetColor(0, 0, 0, 255); cursor.FillRect(0, 0, w, h); cursor.SetColor(255, 255, 255, 255); cursor.FillRect(1, 1, w - 2, h - 2); cursor.SetColor(0, 0, 0, 255); cursor.FillRect(4, 4, w - 8, h - 8); cursor.SetColor(0, 0, 0, 255); cursor.FillRect(w / 4, 0, w / 2, h); cursor.SetColor(0, 0, 0, 255); cursor.FillRect(0, h / 4, w, h / 2); Color[] basePixels = cursor.GetData(); int length = basePixels.Length; Color c = Color.Black; for (int i = 0; i < length; i++) { if (c.Equals(basePixels[i])) { basePixels[i].PackedValue = LSystem.TRANSPARENT; } } cursor.SetData(basePixels); return cursor.Texture; }
/// <summary> /// 绘制一个RMVX样式的游标 /// </summary> /// /// <returns></returns> public static LTexture MakeCursor(int w, int h) { LPixmap cursor = new LPixmap(w, h, true); cursor.SetColor(0, 0, 0, 255); cursor.FillRect(0, 0, w, h); cursor.SetColor(255, 255, 255, 255); cursor.FillRect(1, 1, w - 2, h - 2); cursor.SetColor(0, 0, 0, 255); cursor.FillRect(4, 4, w - 8, h - 8); cursor.SetColor(0, 0, 0, 255); cursor.FillRect(w / 4, 0, w / 2, h); cursor.SetColor(0, 0, 0, 255); cursor.FillRect(0, h / 4, w, h / 2); Color[] basePixels = cursor.GetData(); int length = basePixels.Length; Color c = Color.Black; for (int i = 0; i < length; i++) { if (c.Equals(basePixels[i])) { basePixels[i].PackedValue = LSystem.TRANSPARENT; } } cursor.SetData(basePixels); return(cursor.Texture); }
public static LTexture CreateTexture(int width, int height, LColor c) { LPixmap image = new LPixmap(width, height, false); image.SetColor(c); image.FillRect(0, 0, width, height); return(image.Texture); }
private void InitDesktop() { if (desktop != null && sprites != null) { return; } this.desktop = new Desktop(this, GetWidth(), GetHeight()); this.sprites = new Sprites(GetWidth(), GetHeight()); if (dialog == null) { LPixmap g = new LPixmap(GetWidth() - 20, GetHeight() / 2 - 20, true); g.SetAlphaValue(0, 0, 0, 125); g.FillRect(0, 0, g.GetWidth(), g.GetHeight()); g.Dispose(); dialog = g.Texture; g = null; } this.message = new LMessage(dialog, 0, 0); this.message.SetFontColor(LColor.white); int size = message.GetWidth() / (message.GetMessageFont().GetSize()); if (LSystem.scaleWidth != 1 || LSystem.scaleHeight != 1) { if (size % 2 != 0) { size = size + 2; } else { size = size + 3; } } else { if (size % 2 != 0) { size = size - 3; } else { size = size - 4; } } this.message.SetMessageLength(size); this.message.SetLocation((GetWidth() - message.GetWidth()) / 2, GetHeight() - message.GetHeight() - 10); this.message.SetVisible(false); this.select = new LSelect(dialog, 0, 0); this.select.SetLocation(message.X(), message.Y()); this.scrCG = new AVGCG(); this.desktop.Add(message); this.desktop.Add(select); this.select.SetVisible(false); }
/// <summary> /// ˳ÐòΪ±³¾°£¬Ç°¾°£¬Öо° /// </summary> /// /// <param name="c1"></param> /// <param name="c2"></param> /// <param name="c3"></param> /// <returns></returns> public LTexture LoadBarColor(Color c1, Color c2, Color c3) { if (colors.Count > 10) { lock (colors) { foreach (LTexture tex2d in colors.Values) { if (tex2d != null) { tex2d.Destroy(); } } colors.Clear(); } } int hash = 1; hash = LSystem.Unite(hash, c1.PackedValue); hash = LSystem.Unite(hash, c2.PackedValue); hash = LSystem.Unite(hash, c3.PackedValue); LTexture texture_0 = null; lock (colors) { texture_0 = (LTexture)CollectionUtils.Get(colors, hash); } if (texture_0 == null) { LPixmap image = new LPixmap(8, 8, true); image.SetColor(c1); image.FillRect(0, 0, 4, 4); image.SetColor(c2); image.FillRect(4, 0, 4, 4); image.SetColor(c3); image.FillRect(0, 4, 4, 4); image.Dispose(); texture_0 = image.Texture; CollectionUtils.Put(colors, hash, texture_0); } return(this.texture = texture_0); }
public static LTexture CreateTexture(int width, int height, LColor c) { LPixmap image = new LPixmap(width, height, false); image.SetColor(c); image.FillRect(0, 0, width, height); return image.Texture; }
/// <summary> /// ˳��Ϊ������ǰ�����о� /// </summary> /// /// <param name="c1"></param> /// <param name="c2"></param> /// <param name="c3"></param> /// <returns></returns> public LTexture LoadBarColor(Color c1, Color c2, Color c3) { if (colors.Count > 10) { lock (colors) { foreach (LTexture tex2d in colors.Values) { if (tex2d != null) { tex2d.Destroy(); } } colors.Clear(); } } int hash = 1; hash = LSystem.Unite(hash, c1.PackedValue); hash = LSystem.Unite(hash, c2.PackedValue); hash = LSystem.Unite(hash, c3.PackedValue); LTexture texture_0 = null; lock (colors) { texture_0 = (LTexture)CollectionUtils.Get(colors, hash); } if (texture_0 == null) { LPixmap image = new LPixmap(8, 8, true); image.SetColor(c1); image.FillRect(0, 0, 4, 4); image.SetColor(c2); image.FillRect(4, 0, 4, 4); image.SetColor(c3); image.FillRect(0, 4, 4, 4); image.Dispose(); texture_0 = image.Texture; CollectionUtils.Put(colors, hash, texture_0); } return (this.texture = texture_0); }