Пример #1
0
    protected override void DoSpawn()
    {
        GameObject ob  = Instantiate(Prefab, transform.position, Quaternion.AngleAxis(Random.Range(0f, 360f), Vector3.back)) as GameObject;
        LPBody     bod = ob.GetComponent <LPBody>();

        bod.Initialise(lpman);
        Vector3 diff = getdiff();

        LPAPIBody.ApplyLinearImpulseToBody(bod.GetPtr(), diff.x, diff.y, ob.transform.position.x, ob.transform.position.y, true);
    }