Пример #1
0
        public override void ViewDidLoad()
        {
            base.ViewDidLoad();

            /// An animated toggle with different ON and OFF animations.
            LOTAnimatedSwitch toggle1 = LOTAnimatedSwitch.SwitchNamed("Switch");

            toggle1.SetProgressRangeForOnState(0.5f, 1.0f);
            toggle1.SetProgressRangeForOffState(0f, 0.5f);

            toggle1.ValueChanged += Switch_ValueChanged;
            this.View.AddSubview(toggle1);


            /// An animated 'like' or 'heart' button.
            /// Clicking toggles the Like or Heart state.
            /// The animation runs from 0-1, progress 0 is off, progress 1 is on
            LOTAnimatedSwitch heartIcon = LOTAnimatedSwitch.SwitchNamed("TwitterHeart");

            heartIcon.ValueChanged += Switch_ValueChanged;
            this.View.AddSubview(heartIcon);


            /// This is a switch that also has a Disabled state animation.
            /// When the switch is disabled then the disabled layer is displayed.
            LOTAnimatedSwitch statefulSwitch = LOTAnimatedSwitch.SwitchNamed("Switch_States");

            statefulSwitch.SetProgressRangeForOnState(1f, 0f);
            statefulSwitch.SetProgressRangeForOffState(0f, 1f);

            statefulSwitch.SetLayerName("Button", UIControlState.Normal);
            statefulSwitch.SetLayerName("Disabled", UIControlState.Disabled);

            // Changes visual appearance by switching animation layer to "Disabled"
            statefulSwitch.Enabled = false;

            // Changes visual appearance by switching animation layer to "Button"
            statefulSwitch.Enabled = true;

            statefulSwitch.ValueChanged += Switch_ValueChanged;

            statefulSwitch.ValueChanged += Switch_ValueChanged;
            this.View.AddSubview(statefulSwitch);

            // Layout
            toggle1.Center        = new CGPoint(this.View.Bounds.GetMidX(), 90);
            heartIcon.Bounds      = new CGRect(0, 0, 200, 200);
            heartIcon.Center      = new CGPoint(this.View.Bounds.GetMidX(), toggle1.Frame.GetMaxY() + (heartIcon.Bounds.Size.Height * 0.5));
            statefulSwitch.Center = new CGPoint(this.View.Bounds.GetMidX(), heartIcon.Frame.GetMaxY() + (statefulSwitch.Bounds.Size.Height * 0.5));
        }
Пример #2
0
        public override void ViewWillAppear(bool animated)
        {
            base.ViewWillAppear(animated);

            LOTAnimatedSwitch lottie = LOTAnimatedSwitch.SwitchNamed("nightmode");
            float             state1 = Semdelion.Core.User.Settings.ModeNight ? 0.9f : 0.5f;
            float             state2 = Semdelion.Core.User.Settings.ModeNight ? 0.5f : 0.1f;

            lottie.SetProgressRangeForOnState(state2, state1);
            lottie.SetProgressRangeForOffState(state1, state2);
            lottie.ContentMode = UIViewContentMode.ScaleToFill;
            lottie.Frame       = new CoreGraphics.CGRect(0, 0, ThemeView.Frame.Width, ThemeView.Frame.Height);

            ThemeView.AddSubview(lottie);
            lottie.ValueChanged += (sender, e) =>
            {
                var window = UIApplication.SharedApplication.Windows[0];
                window.OverrideUserInterfaceStyle      = Semdelion.Core.User.Settings.ModeNight ? UIUserInterfaceStyle.Light : UIUserInterfaceStyle.Dark;
                Semdelion.Core.User.Settings.ModeNight = !Semdelion.Core.User.Settings.ModeNight;
            };
        }