protected override void CreateSensors() { m_LOSSensor = new LOSSensor(LOSSensor.SensingFilter.ACTORS | LOSSensor.SensingFilter.ITEMS); m_MemorizedSensor = new MemorizedSensor(m_LOSSensor, LOS_MEMORY); }
protected override void CreateSensors() { m_LOSSensor = new LOSSensor(LOSSensor.SensingFilter.ACTORS); }
public FeralDogAI(Actor src) : base(src) { m_LOSSensor = new LOSSensor(VISION_SEES, src); }
public InsaneHumanAI(Actor src) : base(src) { m_LOSSensor = new LOSSensor(VISION_SEES, src); }
protected override void CreateSensors() { m_LOSSensor = new LOSSensor(LOSSensor.SensingFilter.ACTORS | LOSSensor.SensingFilter.CORPSES); m_LivingSmellSensor = new SmellSensor(Odor.LIVING); }
public SkeletonAI(Actor src) : base(src) { m_LOSSensor = new LOSSensor(VISION_SEES, src); }
public RatAI(Actor src) : base(src) { m_LOSSensor = new LOSSensor(VISION_SEES, src); }