private void Start() { source = GetComponent <LOSRadialLight>(); angle = source.coneAngle; radius = source.radius; faceAngle = source.faceAngle; }
protected void Init() { canvas_object = GameObject.Find("Canvas"); player_object = GameObject.Find("Player"); player_transform = player_object.transform; enemy_rigidbody = gameObject.GetComponent <Rigidbody2D>(); active_detection_radius = detection_radius; seen_player = false; waypoint = enemy_rigidbody.position; wander_counter = Random.Range(0.0f, 3.0f); permanent_torch_light = player_object.transform.Find("Permanent Torch").GetComponent <LOSRadialLight>(); other_torch_light = player_object.transform.Find("Torch").GetComponent <LOSRadialLight>(); //Tutorial: Add one enemy to door counter if (door != null) { door.GetComponent <TutorialDoorController>().addEnemy(); } }