public LordInternalPersonality(string dummy)
    {
        this.goodPersonality = (LORD_INTERNAL_PERSONALITY_POSITIVE)(UnityEngine.Random.Range(0, System.Enum.GetNames(typeof(LORD_INTERNAL_PERSONALITY_POSITIVE)).Length));
        this.badPersonality  = (LORD_INTERNAL_PERSONALITY_NEGATIVE)(UnityEngine.Random.Range(0, System.Enum.GetNames(typeof(LORD_INTERNAL_PERSONALITY_NEGATIVE)).Length));

        this.corruptChance     = defaultCorruptChance;
        this.voilentChance     = defaultVoilentChance;
        this.tyrantChance      = defaultTyrantChance;
        this.destructiveChance = defaultDestructiveChance;

        this.gallantChance    = defaultGallantChance;
        this.greenthumbChance = defaultGreenthumbChance;
        this.moneymakerChance = defaultMoneymakerChance;
        this.inspiringChance  = defaultInspiringChance;
    }
    public LordInternalPersonality(LORD_INTERNAL_PERSONALITY_POSITIVE goodPersonality, LORD_INTERNAL_PERSONALITY_NEGATIVE badPersonality)
    {
        this.goodPersonality = goodPersonality;
        this.badPersonality  = badPersonality;

        this.corruptChance     = defaultCorruptChance;
        this.voilentChance     = defaultVoilentChance;
        this.tyrantChance      = defaultTyrantChance;
        this.destructiveChance = defaultDestructiveChance;

        this.gallantChance    = defaultGallantChance;
        this.greenthumbChance = defaultGreenthumbChance;
        this.moneymakerChance = defaultMoneymakerChance;
        this.inspiringChance  = defaultInspiringChance;
    }