public void lockUI(LOCK_STATE lockState) { switch (lockState) { case LOCK_STATE.RECORDING: RecButtons = false; Stop = true; BarColor = new SolidColorBrush(Colors.Red); break; case LOCK_STATE.PPREC: recButtons = false; Stop = true; BarColor = new SolidColorBrush(Colors.Orange); break; case LOCK_STATE.ALL: RecButtons = false; Stop = false; BarColor = new SolidColorBrush(Colors.Orange); break; case LOCK_STATE.NONE: RecButtons = true; Stop = false; BarColor = new SolidColorBrush(Color.FromArgb(255, 0, 148, 80)); break; default: RecButtons = false; Stop = false; BarColor = new SolidColorBrush(Color.FromArgb(255, 0, 148, 80)); break; } }