public void Create(Navmesh navmesh) { this._navmesh = navmesh; //一定要保存起来,Navmesh的析构函数会把非托管内存的指针清掉!! NavStatus status = NavmeshQuery.Create(navmesh, 2048, out this._query); if (status != NavStatus.Sucess) { LLogger.Error(status); } }
internal void OnAddedToBattle(string rid, string skillId, int lvl, Bio caster, Bio target, Vec3 targetPoint) { SyncEventHelper.SpawnBuff(rid, skillId, lvl, caster.rid, target == null ? string.Empty : target.rid, targetPoint); this._rid = rid; this._data = ModelFactory.GetBuffData(Utils.GetIDFromRID(this._rid)); this.skillData = ModelFactory.GetSkillData(skillId); this.campType = this._data.campType == 0 ? this.skillData.campType : this._data.campType; this.targetFlag = this._data.targetFlag == 0 ? this.skillData.targetFlag : this._data.targetFlag; this.rangeType = this._data.rangeType == 0 ? this.skillData.rangeType : this._data.rangeType; this.caster = caster; this.target = target; if (this.target == null && (this.campType & CampType.Self) > 0) { this.target = caster; } this.caster.AddRef(); this.target?.AddRef(); this.targetPoint = targetPoint; this.deadType = this._data.deadType; if (this.target == null) { if (this.deadType == DeadType.WithMainTarget) { LLogger.Error("Dead_type of the buff that has no target can not set to DeadType.WithMainTarget"); } if (this.skillData.rangeType == RangeType.Single) { LLogger.Error("Range_type of the buff that has no target can not set to RangeType.Single"); } if (this.orbit == Orbit.FollowTarget) { LLogger.Error("Orbit_type of the buff that has no target can not set to Orbit.FollowTarget"); } } else { this.deadType = DeadType.WithMainTarget; } this.property.Init(this._data); this.ApplyLevel(lvl); targetPoint = this.target?.property.position ?? this.targetPoint; switch (this.spawnPoint) { case SpawnPoint.Target: this.property.Equal(Attr.Position, targetPoint); break; case SpawnPoint.Caster: this.property.Equal(Attr.Position, this.caster.property.position); break; } this.property.Equal(Attr.Direction, targetPoint == this.caster.property.position ? this.caster.property.direction : Vec3.Normalize(targetPoint - this.caster.property.position)); SyncEventHelper.BuffAttrInitialized(this.rid); this._implement = BIBase.Create(this.id); this._implement.Init(this); }