// Standalone Memory Editor window internal void DrawWindow(string title, byte[] mem_data, int mem_size, int base_display_addr = 0x0000) { Sizes s = new Sizes(); CalcSizes(ref s, mem_size, base_display_addr); LGui.Begin(); LGui.BeginFrame(title, new LGuiVec2(s.WindowWidth, 500)); DrawContents(mem_data, mem_size, base_display_addr); LGui.EndFrame(); LGui.Slider("Cols", ref Cols, 4, 32, 1, true, "{0}", 200.0f); LGui.SameLine(); OptShowAscii = LGui.CheckBox("OptShowAscii", OptShowAscii); LGui.SameLine(); OptShowDataPreview = LGui.CheckBox("OptShowDataPreview", OptShowDataPreview); if (OptShowDataPreview && DataPreviewAddr == -1) { DataPreviewAddr = 0; } LGui.End(); }
internal override void Render() { LGui.BeginFrame("Main Window", new LGuiVec2(950, 530)); LGui.Text("LiteGui Demo"); LGui.Separator(); LGui.BeginLayout(LGuiLayoutMode.Horizontal); if (LGui.Button("Save")) { Console.WriteLine(Value_.ToString()); } LGui.BeginLayout(LGuiLayoutMode.Vertical); if (LGui.Button("End1")) { Console.WriteLine(Value_.ToString()); } if (LGui.Button("End2")) { Console.WriteLine(Value_.ToString()); } LGui.EndLayout(); LGui.EndLayout(); LGui.Separator(LGuiColor.Red); LGui.Text(Color_, "Picker Color"); if (LGui.Button("ColorPicker")) { LGui.OpenPopup("Color Picker Popup 1"); } if (LGui.BeginPopup("Color Picker Popup 1", /*new LGuiRect(100, 100, 260, 310)*/ new LGuiVec2(260, 310))) { LGui.ColorPicker("ColorPicker1", ref Color_); LGui.EndPopup(); } LGui.ProgressBar("Bar", ProBar_ / 1000.0f); ProBar_ += Rnd_.Next(0, 5); if (ProBar_ > 1000) { ProBar_ = 0; } LGui.ListBox("ListBox1", ref ItemIndex, Items, new LGuiVec2(150, 200)); LGui.Combox("Combox1", ref ItemIndex, Items, 150, 200); Value_ = LGui.CheckBox("IsShow", Value_); //LGui.BeginLayout(LGuiLayoutMode.Horizontal); RValue_ = LGui.RadioButton("Radio 1", 1, RValue_); LGui.SameLine(); RValue_ = LGui.RadioButton("Radio 2", 2, RValue_); LGui.SameLine(); if (LGui.BeginToolTips(new LGuiVec2(200, 60))) { LGui.Text("This is tips"); LGui.Button("Tips Btn"); LGui.EndToolTips(); } RValue_ = LGui.RadioButton("Radio 3", 3, RValue_); LGui.SetToolTips("this is other tips"); //LGui.EndLayout(); LGui.InputText("Input1", ref Str1_); LGui.InputText("Input2", ref Str2_); LGui.BeginFrame("List1", new LGuiVec2(300, 300)); LGui.Text(new LGuiColor(1.0f, 0.0f, 0.0f), "Color Text"); LGui.BeginFrame("List2", new LGuiVec2(100, 200)); LGui.Text("AA"); LGui.Text("AA"); LGui.Text("AA"); LGui.Text("AA"); LGui.Text("AA"); LGui.Text("AA"); LGui.Text("AA"); LGui.Text("AA"); LGui.Text("AA"); LGui.Text("AA"); LGui.EndFrame(); LGui.Separator(); if (Value_) { if (LGui.BeginGroup("Test Group 0")) { LGui.Text("Group 0 Text"); LGui.Text("Group 0 Text"); LGui.Text("Group 0 Text"); LGui.EndGroup(); } for (var Index = 0; Index < 50; ++Index) { LGui.Text("{0} Text", Index); LGui.Slider("Slider" + Index, ref SliderValue_, 0, 1, 0.1f, true, Value_ ? "{0:0.0}" : "", 200); } if (LGui.BeginGroup("Test Group 1")) { LGui.Text("Group 1 Text"); LGui.Text("Group 1 Text"); LGui.Text("Group 1 Text"); LGui.EndGroup(); } var TPos = LGui.GetCursorPos(); LGui.Texture(1, new LGuiVec2(50, 50)); if (LGui.BeginToolTips(new LGuiVec2(110, 110))) { var MousePos = LGui.GetIO().MousePos; var BeginPos = MousePos - TPos; var TexSize = TextureCache.GetSize(1); BeginPos.X = BeginPos.X / 50.0f * TexSize.X; BeginPos.Y = BeginPos.Y / 50.0f * TexSize.Y; var SrcRect = new LGuiRect(BeginPos, new LGuiVec2(90, 70)); SrcRect.Size = new LGuiVec2(Math.Min(SrcRect.Size.X, TexSize.X), Math.Min(SrcRect.Size.Y, TexSize.Y)); LGui.Text("X:{0} Y:{1}", (int)BeginPos.X, (int)BeginPos.Y); LGui.Texture(1, SrcRect, new LGuiVec2(90, 70)); LGui.EndToolTips(); } } LGui.EndFrame(); //LGui.Separator(); LGui.Button("Push Text"); //LGui.Separator(); if (LGui.BeginGroup("Test Group 2")) { LGui.Text("Group 2 Text"); LGui.Text("Group 2 Text"); LGui.Text("Group 2 Text"); if (LGui.BeginGroup("Test Group 22")) { LGui.BeginFrame("FFFF", new LGuiVec2(100, 100)); { LGui.Text("Group 222 Text"); LGui.Text("Group 222 Text"); } LGui.EndFrame(); LGui.EndGroup(); } LGui.EndGroup(); } if (LGui.BeginGroup("Test Group 3")) { LGui.Text("Group 3 Text"); LGui.EndGroup(); } LGui.EndFrame(); }