private void Start() { ExampleGame_LoadSave.Init(); // load level LE_ExtensionInterface.Load.Delegate(this, (byte[][] p_levelData) => { if (p_levelData != null && p_levelData.Length > 0 && p_levelData[0] != null) { // load level data (we do not need p_levelData[1], since it contains only meta data for example the level icon) // however, you might want to load it as well when you add other information to it for example the level time LE_SaveLoadData level = LE_SaveLoad.LoadLevelDataFromByteArray( p_levelData[0], TERRAIN_LAYER, TERRAIN_TEXTURE_CONFIG.TERRAIN_TEXTURES, TERRAIN_TEXTURE_CONFIG.TERRAIN_TEXTURE_SIZES, TERRAIN_TEXTURE_CONFIG.TERRAIN_TEXTURE_OFFSETS); // call this function to destroy level editing scripts and improve performance LE_SaveLoad.DisableLevelEditing(level); } else { Debug.LogError("ExampleGame_Game: No saved level found!"); } // hide loading popup shown after calling LE_ExtensionInterface.Load uMyGUI_PopupManager.Instance.HidePopup(uMyGUI_PopupManager.POPUP_LOADING); // find player start position /* GameObject goPlayerStart = GameObject.Find("Objects/PlayerStartPosition"); * if (goPlayerStart != null) * { * PLAYER.transform.position = goPlayerStart.transform.position + goPlayerStart.transform.up; * Destroy(goPlayerStart); // not needed any more * } * else * { * Debug.LogError("ExampleGame_Game: could not find a PlayerStartPosition GameObject!"); * } */ }, true); }
// LOGIC -------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Call to load a level into the level editor. Use the callbacks in the returned event args to start loading from byte arrays. /// Use if loading is needed without using the load button. Learn more: /// http://www.freebord-game.com/index.php/multiplatform-runtime-level-editor/documentation/load /// </summary> public LE_LoadEvent GetLoadEvent() { LE_LoadEvent loadEventArgs = new LE_LoadEvent((byte[] p_savedLevelData) => // LoadLevelDataFromBytes callback { Vector3 removedOffset = new Vector3(99999f, -99999f, 99999f); // clean up level (remove all LE_Objects) LE_Object[] objs = Object.FindObjectsOfType <LE_Object>(); for (int i = 0; i < objs.Length; i++) { objs[i].transform.position += removedOffset; Object.Destroy(objs[i].gameObject); } // load level data LE_SaveLoadData level = LE_SaveLoad.LoadLevelDataFromByteArray(p_savedLevelData, m_GUI3dTerrain != null?m_GUI3dTerrain.TERRAIN_LAYER:0, m_configTextures, m_configTextureSizes, m_configTextureOffsets); // process all level objects as if they were new for (int i = 0; i < level.LevelObjects.Length; i++) { LE_SaveLoadData.ObjectData obj = level.LevelObjects[i]; if (obj.Result == LE_SaveLoadData.ObjectData.EResult.INSTANCE) { // add snapping if needed if (m_GUI3dObject != null) { LE_LogicObjects.AddSnappingScripts(m_GUI3dObject, obj.Instance); } } else if (obj.Result == LE_SaveLoadData.ObjectData.EResult.STREAMED) { // add snapping if needed once spawned LS_ManagedObjectBase managedObj = LS_LevelStreamingSceneManager.Instance.GetManagedObject(obj.StreamedLevelObjectID); if (managedObj != null) { // add snapping if needed if (m_GUI3dObject != null) { managedObj.m_onShow += (object p_object, System.EventArgs p_args) => { if (m_GUI3dObject != null && p_object is LS_ManagedObjectInstantiateDestroy) { LE_LogicObjects.AddSnappingScripts(m_GUI3dObject, ((LS_ManagedObjectInstantiateDestroy)p_object).Instance.GetComponent <LE_Object>()); } }; } } } } // inform listeners that the level is now fully loaded if (LE_EventInterface.OnLoadedLevelInEditor != null) { LE_EventInterface.OnLoadedLevelInEditor(this, System.EventArgs.Empty); } }, (byte[] p_savedLevelMeta) => // LoadLevelMetaFromBytes callback { // load level meta LE_SaveLoad.LevelMetaData meta = LE_SaveLoad.LoadLevelMetaFromByteArray(p_savedLevelMeta, true); m_levelIcon = meta.Icon; if (LE_GUIInterface.Instance.delegates.SetLevelIcon != null) { LE_GUIInterface.Instance.delegates.SetLevelIcon(meta.Icon); } else if (meta.Icon != null) { Debug.LogError("LE_LogicLevel: GetLoadEvent: LE_LoadEvent: LoadLevelMetaFromBytes: you level meta seems to contain an icon, but you have not provided the LE_GUIInterface.delegates.SetLevelIcon delegate. Level icon will not be shown!"); } }); return(loadEventArgs); }