void Blast() { LAudio.clip = Lblast; LAudio.Play(); GameObject cylobj = Instantiate(cyl2, transform.position + transform.forward * 50, transform.rotation * Quaternion.Euler(90f, 0f, 0f)) as GameObject; cylobj.transform.parent = transform; Invoke("off", 1f); }
void LShoot() { Ltimer = 10f; LAudio.clip = Lcharge; LAudio.Play(); Invoke("Blast", 1f); GameObject cylobj = Instantiate(cyl1, transform.position + transform.forward * 50, transform.rotation * Quaternion.Euler(90f, 0f, 0f)) as GameObject; cylobj.transform.parent = transform; LLight.enabled = true; }