public CublastPlayer(string name, string idFile) { this.name = name; this.idFile = idFile; this.difficultyMode = 0; this.isReady = false; this.statut = LANStatut.ROOM; this.points = 0; this.scores = 0; }
public CublastPlayer(string name, int vict, bool ready, string idFile) { this.name = name; this.idFile = idFile; this.victoryOnline = vict; this.difficultyMode = 0; this.isReady = ready; this.statut = LANStatut.ROOM; this.points = 0; this.scores = 0; }
//Only server public bool isPlayerStatutReady(LANStatut statutAsked) { var isok = true; for(int i=0; i < LANManager.Instance.players.Count; i++) { if(LANManager.Instance.players.ElementAt(i).Value.statut != statutAsked) { isok = false; break; } } return isok; }