private void affect(L2Character target) { Random rn = new Random(); if (Template._skills != null) { foreach (TSkill sk in Template._skills) { if (rn.Next(0, 100) > Template._skill_prob) { continue; } target.addAbnormal(sk, target, true, false); } } if (Template._skill != null) { if (rn.Next(0, 100) > Template._skill_prob) { return; } target.addAbnormal(Template._skill, target, true, false); } //надо бы как то найти и вынести эту фичу. она недокументирована if (Template.Name.StartsWith("[spa_") && Template.Name.EndsWith("1]")) { if (rn.Next(0, 100) > Template._skill_prob) { return; } int a = 4551, b = 4552, c = 4553, d = 4554, x1 = 0, x2 = 0; int id = int.Parse(Template.Name.Substring(5).Replace("]", "")); switch (id) { case 11: x1 = a; x2 = c; break; //bd case 21: x1 = c; x2 = b; break; //ad case 31: x1 = a; x2 = b; break; //cd case 41: x1 = c; x2 = b; break; //ad case 51: x1 = a; x2 = b; break; //cd case 61: x1 = a; x2 = c; break; //bd case 71: x1 = b; x2 = c; break; //ad case 81: x1 = a; x2 = b; break; //cd case 91: x1 = a; x2 = c; break; //bd } if (rn.Next(0, 100) <= Template._skill_prob) { target.addAbnormalSPA(x1, false); } if (rn.Next(0, 100) <= Template._skill_prob) { target.addAbnormalSPA(x2, false); } if (rn.Next(0, 100) <= Template._skill_prob) { target.addAbnormalSPA(d, false); } } }