public void Clear_all_requests_then_idle() { L2.Clear_all_requests(); L1.Clear_all_requests(); REG.Clear_all_requests(); REG.Change_state(StorageState.IDLE); L1.Change_state(StorageState.IDLE); L2.Change_state(StorageState.IDLE); }
// - - - - - - - - - - - - - - - - - PERFORM WORKSHOP TASK void Perform_task() { if (purgingPartsToSharedStorage) { Do_purge(); return; } CurrentChassisRequest = new VehicleChassiRequest( currentTask.design.chassisType.partConfig, currentTask.design.chassisType.partConfig.partVersion, currentTask.requiredParts, REG, factoryMode); if ( REG.currentState == StorageState.IDLE || (REG.currentState == StorageState.WAITING && L1.currentState == StorageState.IDLE)) { if (REG.currentState == StorageState.IDLE && L1.currentState == StorageState.WAITING) { L1.Clear_all_requests(); L1.Change_state(StorageState.IDLE); } if (L2.currentState == StorageState.WAITING && Factory.INSTANCE.L3.currentState == StorageState.IDLE) { L2.Clear_all_requests(); L2.Change_state(StorageState.IDLE); } // REG is able to request REG_viableChassis = Get_chassis(REG); if (REG_viableChassis.Count > 0) { // HAS CHASSIS Update_REG_ViableParts(); if (REG_viableParts.Count > 0) { // HAS PARTS Attach_parts(); Remove_completed_chassis(); } else { // NO PARTS bool REG_IS_FULL = REG.freeSpace == 0; switch (factoryMode) { case FactoryMode.OOP: if (REG_IS_FULL) { REG.Dump_from_line_exceptType(0, Vehicle_PartType.CHASSIS, 1); } else { Request_viable_parts(REG_viableChassis[0]); } break; case FactoryMode.DOD: if (REG_IS_FULL) { REG.Dump_nonViable_chassis(CurrentChassisRequest, 0); } else { Request_currentTask_part(REG); } break; } } } else { // NO CHASSIS if (REG.freeSpace > 0) { REG.waitingForPartType = CurrentChassisRequest.part; REG.Change_state(StorageState.WAITING); L1.Request_chassis(CurrentChassisRequest); } else { // NO ROOM, DUMP REG.Dump_from_line_exceptType(0, Vehicle_PartType.CHASSIS, 1); } } } if (factoryMode == FactoryMode.DOD) { Push_nonViable_chassis_to_shared_storage(); Push_nonViable_parts_to_shared_storage(); // if we're waiting for occupied parts, try to purge nonViable parts if (REG.currentState == StorageState.WAITING && L1.currentState == StorageState.WAITING && L2.currentState == StorageState.WAITING ) { REG.Change_state(StorageState.IDLE); L1.Change_state(StorageState.IDLE); L2.Change_state(StorageState.IDLE); } if (L2.currentState == StorageState.IDLE) { Request_currentTask_part(L2); } } }