Пример #1
0
 public Koopa(Vector2 initLocation)
 {
     location    = initLocation;
     koopaHealth = KoopaHealth.Normal;
     koopaState  = new KoopaLeftMovingState(this);
     koopaSprite = new KoopaLeftMovingSprite();
 }
Пример #2
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 public void BeginRecover()
 {
     if (Health != KoopaHealth.Recovering)
     {
         Health = KoopaHealth.Recovering;
     }
 }
Пример #3
0
 public void KillKoopa()
 {
     ShouldCollide = false;//now that there is a flipped state this can be removed.
     MarioSoundBoard.Instance.PlayMarioKick();
     Health            = KoopaHealth.Flipped;
     countToDeath      = 0;
     Physics.YVelocity = Physics.YMaxVelocity;
 }
Пример #4
0
 public KoopaStateMachine(Vector2 location)
 {
     Collided = false;
     Location = location;
     health   = KoopaHealth.Normal;
     Sprite   = UniversalSpriteFactory.Instance.CreateSprite("MovingKoopa", Location);
     Velocity = new Vector2(XWalkVelocity, 0);
 }
Пример #5
0
 public void BeShelled()
 {
     Physics.XVelocity = 0.0;
     Physics.YVelocity = 0.0;
     if (Health != KoopaHealth.Shelled)
     {
         Health = KoopaHealth.Shelled;
     }
 }
Пример #6
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 public void FullyRecover()
 {
     if (Health != KoopaHealth.Normal)
     {
         Physics.XVelocity = PhysicsUtilites.EnemyInitVelocity;
         if (!MovingLeft)
         {
             Physics.XVelocity = Physics.XVelocity * -1;
         }
         Physics.GravityCoef = PhysicsUtilites.GlobalGravityCoef;
         Health = KoopaHealth.Normal;
     }
 }
Пример #7
0
        public void Update()
        {
            if (Game1.nightmare && count == 0 && isAlive == false)
            {
                int dx = 100;
                newLocation = WorldManager.spriteSet.players[0].GetLocation();
                location.X  = newLocation.X;
                location.X -= dx;
                count++;
                this.koopaHealth = KoopaHealth.Normal;
                this.koopaState  = new KoopaNightmareState(this);
            }

            koopaSprite.Update();
            koopaState.Update();
        }
Пример #8
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 public void BeStomped()
 {
     koopaHealth = KoopaHealth.Stomped;
     isAlive     = false;
     koopaState.BeStomped();
 }
Пример #9
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 public void SetKoopaHealth(KoopaHealth kh)
 {
     this.koopaHealth = kh;
 }
Пример #10
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 public void BeFlipped()
 {
     health   = KoopaHealth.Flipped;
     Sprite   = UniversalSpriteFactory.Instance.CreateSprite("FlippedKoopa", Location);
     Velocity = new Vector2(0, 0);
 }
Пример #11
0
 public void BeStomped()
 {
     health   = KoopaHealth.Stomped;
     Sprite   = UniversalSpriteFactory.Instance.CreateSprite("ShellKoopa", Location);
     Velocity = new Vector2(XShellVelocity, Velocity.Y);
 }