Пример #1
0
    public void InputSureButton()
    {
        KongmingLatern kongmingLatern = GameObject.FindObjectOfType <KongmingLatern>();

        if (kongmingLatern != null)
        {
            kongmingLatern.FlyGameObject();
        }
        WriteManager.Instance.ShowInputPanel(false);

        ShowEffectPanel(true);
        SetIntroductionText("", false);
        ShowButtonPanel(true);


#if UNITY_IOS || UNITY_IPHONE
        GroundPlaneUI.Instance.ShouZujiBtn(true);
#elif UNITY_ANDROID
        if (SceneManager.GetActiveScene().name == "yiyou")
        {
            GroundPlaneUI.Instance.ShouZujiBtn(true);
        }
        else
        {
            WikiSLAMUIController.Instance.ShouZujiBtn(true);
        }
#endif
        FirstUseTipManager.Instance.ShowNextTip(TipType.ShotTip);
    }
Пример #2
0
 private void CheckKongmingdeng()
 {
     deng = GameObject.FindObjectOfType <KongmingLatern>();
     if (deng == null)
     {
         ShotBtn.gameObject.SetActive(true);
         SaveBtn.gameObject.SetActive(false);
         ReshotBtn.gameObject.SetActive(false);
         ShareBtn.gameObject.SetActive(false);
     }
     else
     {
         ShotBtn.gameObject.SetActive(false);
         SaveBtn.gameObject.SetActive(false);
         ReshotBtn.gameObject.SetActive(false);
         ShareBtn.gameObject.SetActive(false);
     }
 }
Пример #3
0
    public void InputSureButton()
    {
        KongmingLatern kongmingLatern = GameObject.FindObjectOfType <KongmingLatern>();

        if (kongmingLatern != null)
        {
            kongmingLatern.FlyGameObject();
        }
        WriteManager.Instance.ShowInputPanel(false);
        EffectPanelGo.gameObject.SetActive(true);
        ShowEffectPanel();
        SetIntroductionText("", false);
        ShowButtonPanel();

        ShouZujiBtn(true);

        FirstUseTipManager.Instance.ShowNextTip(TipType.ShotTip);
    }