public void Reset() { First = true; AddToTurn = -1; GameEnded = false; FoundSpectatorStart = false; JoustReveals = 0; KnownCardIds.Clear(); LastGameStart = DateTime.Now; }
public void Reset() { GameEnded = false; JoustReveals = 0; KnownCardIds.Clear(); LastGameStart = DateTime.Now; MaxId = 0; WasInProgress = false; SetupDone = false; DeterminedPlayers = false; }
public void Reset() { GameEnded = false; JoustReveals = 0; KnownCardIds.Clear(); LastGameStart = DateTime.Now; WaitForController = null; MaxId = 0; WasInProgress = false; SetupDone = false; }
public void Reset() { GameEnded = false; JoustReveals = 0; KnownCardIds.Clear(); LastGameStart = DateTime.Now; WasInProgress = false; CurrentEntityId = 0; GameTriggerCount = 0; CurrentBlock = null; _maxBlockId = 0; }
public void Reset() { GameEnded = false; JoustReveals = 0; KnownCardIds.Clear(); LastGameStart = DateTime.Now; MaxId = 0; WasInProgress = false; SetupDone = false; CurrentEntityId = 0; GameTriggerCount = 0; }