Пример #1
0
        static void OnEditorUpdate()
        {
            if (Knobs.HasNewValues())
            {
                for (int i = 0; i < Knobs.NUM_KNOBS; i++)
                {
                    Shader.SetGlobalFloat($"Knob{i}", Knobs.Get(i));
                }

                EditorApplication.QueuePlayerLoopUpdate();
            }
        }