Пример #1
0
 void Start()
 {
     knightFromSkript = knight.gameObject.GetComponent <wasd>();
     coolDownOver     = true;
     loadSkill        = FindObjectOfType <loadSkillTreeScen>();
     regenSkill       = knight.GetComponent <Knight_HealthSystem>();
     timeForCoolDown  = coolDown;
 }
Пример #2
0
 void Start()
 {
     knightFromScript = knight.gameObject.GetComponent <wasd>();
     coolDownOver     = true;
     positions        = GameObject.FindGameObjectsWithTag("Enemy");
     timeForCoolDown  = coolDown;
     stamina          = FindObjectOfType <Knight_HealthSystem>();
 }
Пример #3
0
 void Start()
 {
     knightFromSkript = knight.gameObject.GetComponent <wasd>();
     coolDownOver     = true;
     coolDownForSkill = coolDown;
     target           = GameObject.FindGameObjectWithTag("a").GetComponent <Transform>();
     test             = FindObjectOfType <loadSkillTreeScen>();
     stamina          = FindObjectOfType <Knight_HealthSystem>();
 }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     strength     = 30;
     agility      = 30;
     intelligence = 30;
     endurance    = 30;
     HealthSys    = FindObjectOfType <Knight_HealthSystem>();
     wasdSys      = FindObjectOfType <wasd>();
     StartAttribute();
 }
Пример #5
0
 void Start()
 {
     filePathF5 = "C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/" + "QuickSave-" + Application.loadedLevel + ".save";
     ErrorButton.SetActive(false);
     ErrorRename.SetActive(false);
     saveMenu.SetActive(false);
     Directory.CreateDirectory("C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/");
     boolHere      = FindObjectOfType <loadSkillTreeScen>();
     stats         = FindObjectOfType <knightStats>();
     checkForSword = FindObjectOfType <wasd>();
     hpManaStamina = FindObjectOfType <Knight_HealthSystem>();
     nameOfText    = FindObjectOfType <SaveLoadManager>();
     inventory     = FindObjectOfType <Inventory>();
     AutoLocalSave.interactable = false;
     QuickSave.interactable     = false;
 }
Пример #6
0
 void Start()
 {
     check   = FindObjectOfType <fireArea>();
     points  = FindObjectOfType <knightStats>();
     damage  = knight.GetComponent <Hurt_Enemy>();
     hideGUI = FindObjectOfType <Knight_HealthSystem>();
     for (int i = 0; i < skillsArray.Length; i++)
     {
         skillsArray[i].SetActive(false);
     }
     listOfBool.Add(pointInFirstSkill);
     listOfBool.Add(pointInSecondSkill);
     listOfBool.Add(pointInFightOrRunSkill);
     listOfBool.Add(pointInFreez);
     listOfBool.Add(pointInCriticalStrike);
     listOfBool.Add(pointInSkill1);
     listOfBool.Add(pointInSkill2);
     listOfBool.Add(pointInSkill3);
 }
Пример #7
0
 void Start()
 {
     sys = FindObjectOfType <Knight_HealthSystem>();
 }