void Start() { knightFromSkript = knight.gameObject.GetComponent <wasd>(); coolDownOver = true; loadSkill = FindObjectOfType <loadSkillTreeScen>(); regenSkill = knight.GetComponent <Knight_HealthSystem>(); timeForCoolDown = coolDown; }
void Start() { knightFromScript = knight.gameObject.GetComponent <wasd>(); coolDownOver = true; positions = GameObject.FindGameObjectsWithTag("Enemy"); timeForCoolDown = coolDown; stamina = FindObjectOfType <Knight_HealthSystem>(); }
void Start() { knightFromSkript = knight.gameObject.GetComponent <wasd>(); coolDownOver = true; coolDownForSkill = coolDown; target = GameObject.FindGameObjectWithTag("a").GetComponent <Transform>(); test = FindObjectOfType <loadSkillTreeScen>(); stamina = FindObjectOfType <Knight_HealthSystem>(); }
// Start is called before the first frame update void Start() { strength = 30; agility = 30; intelligence = 30; endurance = 30; HealthSys = FindObjectOfType <Knight_HealthSystem>(); wasdSys = FindObjectOfType <wasd>(); StartAttribute(); }
void Start() { filePathF5 = "C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/" + "QuickSave-" + Application.loadedLevel + ".save"; ErrorButton.SetActive(false); ErrorRename.SetActive(false); saveMenu.SetActive(false); Directory.CreateDirectory("C:/Users/" + Environment.UserName + "/Documents/" + Application.productName + "/Saves/"); boolHere = FindObjectOfType <loadSkillTreeScen>(); stats = FindObjectOfType <knightStats>(); checkForSword = FindObjectOfType <wasd>(); hpManaStamina = FindObjectOfType <Knight_HealthSystem>(); nameOfText = FindObjectOfType <SaveLoadManager>(); inventory = FindObjectOfType <Inventory>(); AutoLocalSave.interactable = false; QuickSave.interactable = false; }
void Start() { check = FindObjectOfType <fireArea>(); points = FindObjectOfType <knightStats>(); damage = knight.GetComponent <Hurt_Enemy>(); hideGUI = FindObjectOfType <Knight_HealthSystem>(); for (int i = 0; i < skillsArray.Length; i++) { skillsArray[i].SetActive(false); } listOfBool.Add(pointInFirstSkill); listOfBool.Add(pointInSecondSkill); listOfBool.Add(pointInFightOrRunSkill); listOfBool.Add(pointInFreez); listOfBool.Add(pointInCriticalStrike); listOfBool.Add(pointInSkill1); listOfBool.Add(pointInSkill2); listOfBool.Add(pointInSkill3); }
void Start() { sys = FindObjectOfType <Knight_HealthSystem>(); }