void Start() { hasKnightWon = false; FadeInOutScript.Instance.isNextLevelLoaded = true; FadeInOutScript.Instance.isFadeToBlack = false; FadeInOutScript.Instance.isFadeToScene = false; knightMovementScript = GameObject.FindGameObjectWithTag("Knight").GetComponent <KnightMovementScript>(); int sceneLength = SceneManager.sceneCountInBuildSettings; sceneArray = new string[sceneLength]; for (int i = 0; i < sceneArray.Length; i++) { sceneArray[i] = System.IO.Path.GetFileNameWithoutExtension(UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(i)); } dialogueUI = GameObject.Find("Dialogue"); star1 = GameObject.Find("star1"); star2 = GameObject.Find("star2"); star3 = GameObject.Find("star3"); emoticon1 = GameObject.Find("emoticon1"); emoticon2 = GameObject.Find("emoticon2"); emoticon3 = GameObject.Find("emoticon3"); nextRoom = GameObject.Find("Next Room"); healthRemains = GameObject.Find("HealthRemains").GetComponentInChildren <Text>(); knightScript = GameObject.FindGameObjectWithTag("Knight").GetComponent <KnightAttackScript>(); Button btn = nextRoom.GetComponent <Button>(); btn.onClick.AddListener(LoadNextLevel); levelEndContent.Add(GameObject.Find("BG")); levelEndContent.Add(GameObject.Find("Title")); levelEndContent.Add(GameObject.Find("HealthRemains")); levelEndContent.Add(nextRoom); star1.GetComponent <Image>().enabled = false; star2.GetComponent <Image>().enabled = false; star3.GetComponent <Image>().enabled = false; emoticon1.GetComponent <Image>().enabled = false; emoticon2.GetComponent <Image>().enabled = false; emoticon3.GetComponent <Image>().enabled = false; for (int i = 0; i < levelEndContent.Count; i++) { levelEndContent[i].SetActive(false); } }
// Use this for initialization void Start() { knightMovement = GameObject.FindGameObjectWithTag("Knight").GetComponent <KnightMovementScript>(); squireMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <SquireMovementScript>(); knightRespawn = GameObject.FindGameObjectWithTag("Knight").GetComponent <KnightCheckpointScript>(); knightMR = knightMovement.gameObject.GetComponentsInChildren <MeshRenderer>(); squireMR = squireMovement.gameObject.GetComponentsInChildren <MeshRenderer>(); breathParticles = transform.Find("Dragon Breath").gameObject; isFreezeCubes = false; theCamera = Camera.main.GetComponent <CameraTouchInputScript>(); timer = 22.9f; isFire = false; isPlayedSFX = true; roarDuration = breathDuration + 1f; beginTilt = false; PS = transform.GetComponentsInChildren <ParticleSystem>(); }
void Start() { KnightMovement = gameObject.GetComponent <KnightMovementScript>(); knightRagdoll = GetComponent <RagdollScript>(); enemyLayer = LayerMask.GetMask("Enemy"); floorLayer = LayerMask.GetMask("Walkable"); stamina = 5f; attack = 1; attackRate = 0.0f; isAttacking = false; isEngaged = false; currentStamina = stamina; staminaBar = GameObject.Find("Stamina").GetComponent <RectTransform>(); initLength = staminaBar.rect.xMax; staminaToLengthRatio = initLength / stamina; staminaChangeSpeed = 1f; drankPotion = false; healthIncrease = false; raycastDistance = 1.1f; //Dania: Damage Feedback function rend = new Renderer[8]; rend = gameObject.GetComponentsInChildren <MeshRenderer>(); standardShader = Shader.Find("Standard"); //damageStamina = currentStamina; timer = setStunTimer; carryingShield = false; thisAni = GetComponent <Animation>(); slightlyUp = new Vector3(0, 1, 0); }
void Start() { animator = GetComponent <Animator>(); KnightMovement = GameObject.FindGameObjectWithTag("Knight").GetComponent <KnightMovementScript>(); knightScript = GameObject.FindGameObjectWithTag("Knight").GetComponent <KnightAttackScript>(); }
void Start() { thisRB = GetComponent <Rigidbody>(); parent = transform.parent; PrevState = MovementState.CanMove; MoveState = MovementState.StopMove; PrevBehaviour = BehaviourState.Patrolling; floorLayer = LayerMask.GetMask("Walkable"); wallLayer = LayerMask.GetMask("Wall"); knightLayer = LayerMask.GetMask("Knight"); enemyLayer = LayerMask.GetMask("Enemy"); flashLayer = LayerMask.GetMask("Flash"); KnightHealth = GameObject.FindGameObjectWithTag("Knight").GetComponent <KnightAttackScript>(); KnightScript = GameObject.FindGameObjectWithTag("Knight").GetComponent <KnightMovementScript>(); thisCC = GetComponent <CapsuleCollider>(); randomDirection = Random.Range(0, 11); thisMR = GetComponentsInChildren <MeshRenderer>(); if (EnemyType == EnemyClass.Normal) { health = 1; thisAni = transform.GetChild(0).GetComponent <Animation>(); for (int i = 0; i < thisMR.Length; i++) { if (thisMR[i].name != shieldItem.name && thisMR[i].name != swordItem.name) { thisMR[i].material = materialList[0]; } } shieldItem.SetActive(false); } else if (EnemyType == EnemyClass.Armored) { health = 2; thisAni = transform.GetChild(0).GetComponent <Animation>(); for (int i = 0; i < thisMR.Length; i++) { if (thisMR[i].name != shieldItem.name && thisMR[i].name != swordItem.name) { thisMR[i].material = materialList[1]; } } } else if (EnemyType == EnemyClass.Phantom) { health = 999; transform.GetChild(0).gameObject.SetActive(false); transform.GetChild(1).gameObject.SetActive(true); thisAni = transform.GetChild(1).GetComponent <Animation>(); for (int i = 0; i < thisMR.Length; i++) { if (thisMR[i].name != shieldItem.name && thisMR[i].name != swordItem.name) { thisMR[i].material = materialList[2]; } } } else if (EnemyType == EnemyClass.Swarm) { health = 999; transform.GetChild(0).gameObject.SetActive(false); transform.GetChild(1).gameObject.SetActive(false); transform.GetChild(2).gameObject.SetActive(true); swarmScripts = GetComponentsInChildren <EnemySwarmScript>(); thisCC.center = new Vector3(0.0f, -0.05f, 0.02f); thisCC.height = 0.25f; thisCC.radius = 0.03f; thisRB.useGravity = false; patrolCheck = 0; targetPos = patrolPoints[0]; swarmGetTarget = false; swarmDistanceX = Mathf.Abs(Mathf.Abs(transform.position.x) - Mathf.Abs(targetPos.transform.position.x)); swarmDistanceZ = Mathf.Abs(Mathf.Abs(transform.position.z) - Mathf.Abs(targetPos.transform.position.z)); } originalRotation = Mathf.RoundToInt(transform.eulerAngles.y); raycastDirection = transform.forward; hasTurned = false; checkedSides = false; isMoving = false; rotating = false; swarmDeath = false; raycastDistance = 3; speed = 3; if (EnemyType == EnemyClass.Phantom) { speed = 2; } raycastCheck = 1; lostCount = 0; stunTimer = -1.0f; timer = -1.0f; swarmDeathTimer = 0.0f; }
void Start() { thisRB = GetComponent <Rigidbody>(); deadPhase = 0; heDead = false; knightLayers = new GameObject[3]; knightLayers[0] = GameObject.Find("Knight Layer"); knightLayers[1] = GameObject.Find("Knight Layer 1"); knightLayers[2] = GameObject.Find("Knight Layer 2"); fader = GameObject.Find("Fader").GetComponent <Image>(); GameObject dragon = GameObject.Find("Dragon Layer"); if (dragon != null) { dragonBreath = GameObject.Find("Dragon Layer").GetComponent <DragonBreathActivationScript>(); } body = gameObject.transform.GetChild(0).gameObject; shieldButton = GameObject.Find("ShieldUseButton").GetComponent <Button>(); reviveBoom = transform.Find("Revive").gameObject; reviveBoom.SetActive(false); squire = GameObject.FindGameObjectWithTag("Player"); squireMR = squire.GetComponentsInChildren <MeshRenderer>(); squireMovement = squire.GetComponent <SquireMovementScript>(); squireAgent = squire.GetComponent <NavMeshAgent>(); squireLocation = squire.transform.position; Reset(); knightScript = GetComponent <KnightMovementScript>(); knightShield = GetComponent <KnightAttackScript>(); ragdoll = GetComponent <RagdollScript>(); thisCC = GetComponent <CapsuleCollider>(); thisMR = GetComponentsInChildren <MeshRenderer>(); cranks = GameObject.FindGameObjectsWithTag("Crank"); bombs = GameObject.FindGameObjectsWithTag("Bomb"); enemies = GameObject.FindGameObjectsWithTag("Enemy"); rotationPlatforms = GameObject.FindGameObjectsWithTag("RotatingBridge"); pressurePlates = GameObject.FindGameObjectsWithTag("PressurePlate"); for (int i = 0; i < enemies.Length; i++) { enemyPos.Add(enemies[i].transform.localPosition); enemyRot.Add(enemies[i].transform.localRotation); } for (int i = 0; i < bombs.Length; i++) { bombPos.Add(bombs[i].transform.position); } for (int i = 0; i < rotationPlatforms.Length; i++) { platformRotations.Add(rotationPlatforms[i].transform.localRotation); } for (int i = 0; i < cranks.Length; i++) { crankRotations.Add(cranks[i].transform.localRotation); } }