void SetStats(int phase, int level, int maxPhase)
    {
        EnemyStatus enemyStatus = GetComponent <EnemyStatus>();
        KnifeDummy  knifeDummy  = GetComponent <KnifeDummy>();

        if (maxPhase > 0)
        {
            enemyStatus.SetMaxPhase(maxPhase);
        }
        else
        {
            if (level > 0 && level < 80)
            {
                enemyStatus.SetMaxPhase(1);
                maxPhase = 1;
            }
            else if (level == 0 || level < 90)
            {
                enemyStatus.SetMaxPhase(2);
                maxPhase = 2;
            }
            else
            {
                enemyStatus.SetMaxPhase(3);
                maxPhase = 3;
            }
            this.maxPhase = maxPhase;
        }
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        knifeDummy.SetPlayerTransform(player.transform);
        enemyStatus.maxHealth = GetPhaseMaxHP(phase, level, maxPhase);
    }
Пример #2
0
    void Start()
    {
        currentHealth = maxHealth;
        UIDisplay.SetMaxHealth(maxHealth);
        UIDisplay.SetHealth(currentHealth);
        UIDisplay.SetDisplayHealth(maxHealth);

        // temporary
        knifeDummy = GetComponent <KnifeDummy>();
    }
Пример #3
0
    void SetStats(int level)
    {
        EnemyStatus enemyStatus = GetComponent <EnemyStatus>();
        KnifeDummy  knifeDummy  = GetComponent <KnifeDummy>();

        EventMessanger.GetInstance().TriggerEvent(new EnemyDisplayLevelEvent(level));
        enemyStatus.maxHealth = 5 * (level + 1);
        knifeDummy.SetSecondForm(level >= 40);
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        knifeDummy.SetPlayerTransform(player.transform);
    }
Пример #4
0
 void Awake()
 {
     knifeDummyScript  = GetComponent <KnifeDummy>();
     enemyStatusScript = GetComponent <EnemyStatus>();
 }