public void GenerateNewKnife() { if (GameController.IsQuitting) { return; } currentKnifeBehaviour = Instantiate(knifePrefab); currentKnifeBehaviour.Init(knifeController: this, lodgeFactor); }
public Knight() { weapon = new KnifeBehaviour(); }
public Queen() { Weapon = new KnifeBehaviour(); }
public Troll() { weapon = new KnifeBehaviour(); }