public static void OnSetWarItemPatch(KingdomWarItemVM item, KingdomDiplomacyVM __instance)
 {
     try
     {
         if (SettingsHelper.SubSystemEnabled(SubSystemType.ElectionCooldownsForPlayer))
         {
             bool HasCooldown = AOCooldownManager.HasDecisionCooldown(new MakePeaceKingdomDecision(Clan.PlayerClan, item.Faction2, applyResults: false), out float elapsedDaysUntilNow);
             __instance.IsActionEnabled = __instance.IsActionEnabled && !HasCooldown;
             __instance.ProposeActionExplanationText += HasCooldown ? "\n" + StringHelper.GetCooldownText(typeof(MakePeaceKingdomDecision), elapsedDaysUntilNow).ToString() : string.Empty;
         }
     }
     catch (Exception ex)
     {
         MethodInfo?methodInfo = MethodBase.GetCurrentMethod() as MethodInfo;
         DebugHelper.HandleException(ex, methodInfo, "Harmony patch for KingdomDiplomacyVM. OnSetWarItem");
     }
 }
 public static List <TextObject> CanMakePeaceExceptions(KingdomWarItemVM item)
 {
     return(CanMakePeaceExceptions(item.Faction1 as Kingdom, item.Faction2 as Kingdom, true));
 }