GetTextureImage() приватный Метод

private GetTextureImage ( int &size ) : IntPtr
size int
Результат IntPtr
    //update RGB texture
    private void UpdateTextureImage()
    {
        int size = 0;

        //copy pixel data from unmanaged memory
        IntPtr ptr = KinectWrapper.GetTextureImage(ref size);

        if (ptr != IntPtr.Zero)
        {
            Marshal.Copy(ptr, seqTex, 0, size);
            //Debug.Log(size.ToString());

            //create color matrix
            for (int i = 0; i < (IM_W * IM_H * 4); i += 4)
            {
                cols[(IM_W * IM_H) - (i / 4) - 1] = new Color32(seqTex[i + 2], seqTex[i + 1], seqTex[i], 255);
            }

            //set texture
            texture.SetPixels32(cols);
            texture.Apply();
        }
    }