Пример #1
0
    // Attack player
    void OnTriggerEnter2D(Collider2D collision)
    {
        if ((collision.tag == "Player") && !isStunned)
        {
            KinectManager player = collision.gameObject.GetComponent <KinectManager>();
            if (player.playerCanMove)
            {
                // Make sure the enemy is facing the player on attack
                Flip(collision.transform.position.x - _transform.position.x);

                // attack sound
                playSound(attackSFX);

                // stop moving
                _rigidbody.velocity = new Vector2(0, 0);

                // apply damage to the player
                player.ApplyDamage(damageAmount);

                // stop to enjoy killing the player
                _moveTime = Time.time + stunnedTime;
            }
        }
    }