private Vector2 ColliderRectPivotPrevious = Vector2.zero; /* for Rectangle-Collision */ public AnimationData() { ID = -1; CollisionKind = KindCollision.NON; CollisionComponent = null; AnimationDataFlags = null; AnimationDataPosition = null; AnimationDataRotation = null; AnimationDataScaling = null; AnimationDataOpacityRate = null; AnimationDataPriority = null; AnimationDataColorBlend = null; AnimationDataVertexCorrection = null; AnimationDataOriginOffset = null; AnimationDataAnchorPosition = null; AnimationDataAnchorSize = null; AnimationDataTextureTranslate = null; AnimationDataTextureRotate = null; AnimationDataTextureScale = null; AnimationDataTextureExpand = null; AnimationDataCollisionRadius = null; AnimationDataCell = null; AnimationDataUser = null; }
private Vector2 ColliderRectSizePrevious = Vector2.zero; /* for Rectangle-Collision */ #endregion Fields #region Constructors public AnimationData() { ID = -1; CollisionKind = KindCollision.NON; CollisionComponent = null; AnimationDataFlags = null; AnimationDataPosition = null; AnimationDataRotation = null; AnimationDataScaling = null; AnimationDataOpacityRate = null; AnimationDataPriority = null; AnimationDataColorBlend = null; AnimationDataVertexCorrection = null; AnimationDataOriginOffset = null; AnimationDataAnchorPosition = null; AnimationDataAnchorSize = null; AnimationDataTextureTranslate = null; AnimationDataTextureRotate = null; AnimationDataTextureScale = null; AnimationDataTextureExpand = null; AnimationDataCollisionRadius = null; AnimationDataCell = null; AnimationDataUser = null; }