Пример #1
0
    public virtual bool CheckIfIsInsideCameraView()
    {
        return(!KiltUtils.IsOutOfScreen(gameObject, false, true, false));

        /*Camera v_camera = CameraManager.GetCameraThatDrawLayer(gameObject.layer);
         * if(v_camera != null)
         * {
         *      Vector2 v_viewPortPos = v_camera.WorldToViewportPoint(transform.position);
         *      if(v_viewPortPos.x >=-0.1 && v_viewPortPos.x <=1.1 && v_viewPortPos.y >=-0.1 && v_viewPortPos.y <=1.1)
         *      {
         *              return true;
         *      }
         * }
         * return false;*/
    }