Пример #1
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo)
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass)
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear)
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear)
            {
                JungleClear.DoJungleClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit)
            {
                LastHit.DoLastHit();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee)
            {
                Flee.DoFlee();
            }

            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Пример #2
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (HarassMenu.GetCheckbox("autoE") && mana >= HarassMenu.GetSlider("mana"))
            {
                if (E.IsReady() && !Main._isUlting)
                {
                    var target = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Magical);
                    if (target != null)
                    {
                        E.Cast(target);
                    }
                }
            }

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }


            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Пример #3
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (EkkoRGhost == null && R.IsReady())
            {
                EkkoRGhost = ObjectManager.Get <Obj_AI_Base>().FirstOrDefault(x => !x.IsEnemy && x.Name.ToLower().Contains("ekko"));
            }

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                JungleClear.DoJungleClear();
            }


            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Пример #4
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= LasthitMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee && mana >= FleeMenu.GetSlider("mana"))
            {
                Flee.DoFlee();
            }

            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Пример #5
0
		private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

			if (HarassMenu.GetCheckbox("autoE") && ObjectManager.Me.HealthPercent > HarassMenu.GetSlider("minE") && mana >= HarassMenu.GetSlider("mana"))
			{
				if (E.IsReady())
				{
					var target = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Magical);
					if (target != null)
					{
						E.CastOnUnit(target);
					}
				}
			}

			if (KillstealMenu.GetCheckbox("enable"))
               Killsteal.DoKs();

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
                Combo.DoCombo();

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
                Harass.DoHarass();

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
                LaneClear.DoLaneClear();

			if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear && mana >= JungleclearMenu.GetSlider("mana"))
				JungleClear.DoJungleClear();

			if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= LasthitMenu.GetSlider("mana"))
				LastHit.DoLastHit();


			//This is a basic fix, due to OnLevelUp being disabled
			if (_currentLevel == Player.Level) return;
            Leveler();
            _currentLevel = Player.Level;
        }
Пример #6
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (MiscMenu.GetKeybind("manualQ"))
            {
                if (Q.IsReady())
                {
                    AIHeroClient target;
                    target = TargetSelector.GetTarget(QMenu.GetSlider("rangeQ"), TargetSelector.DamageType.Magical);
                    if (MiscMenu.GetCheckbox("useDP"))
                    {
                        var location = LinearPrediction(ObjectManager.Player.Position, Q, (AIHeroClient)target);
                        if (target != null && (target.Distance(ObjectManager.Me) > QMenu.GetSlider("minQ")) && !Functions.HasSpellShield(target) && location != DarkPrediction.empt && !DarkPrediction.CollisionChecker(location, ObjectManager.Me.Position, Q))
                        {
                            Q.Cast(location);
                        }
                    }
                    else
                    {
                        if (target != null && (target.Distance(ObjectManager.Me) > QMenu.GetSlider("minQ")) && !Functions.HasSpellShield(target))
                        {
                            Q.CastIfHitchanceEquals(target, HitChance.VeryHigh);
                        }
                    }
                }
            }
            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= LasthitMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee && mana >= FleeMenu.GetSlider("mana"))
            {
                Flee.DoFlee();
            }

            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Пример #7
0
        private static void Game_OnTick()
        {
            var mana = Me.ManaPercent;

            if (MiscMenu.GetKeybind("manualEQ") && E.IsReady() && Q.IsReady())
            {
                Q.Cast(ObjectManager.Player.Position.Extend(Game.CursorPosition, Q.Range));
                DoEQ = true;
            }

            if (MiscMenu.GetKeybind("semimanualEQ") && E.IsReady() && Q.IsReady())
            {
                var target = Heroes.Enemies.Where(enemy => enemy.IsValidTarget(EQ.Range)).OrderBy(enemy => enemy.Distance(Game.CursorPosition)).FirstOrDefault();
                var qpos   = DarkPrediction.CirclerPrediction(Q, (AIHeroClient)target, 1);
                if (qpos != DarkPrediction.empt && qpos.Distance(ObjectManager.Player) <= Q.Range)
                {
                    Q.Cast(qpos);
                }
                DoEQ = true;
            }

            if (DoEQ && !E.IsReady())
            {
                DoEQ = false;
            }

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear && mana >= JungleclearMenu.GetSlider("mana"))
            {
                JungleClear.DoJungleClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit && mana >= LasthitMenu.GetSlider("mana"))
            {
                LastHit.DoLastHit();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo && mana >= ComboMenu.GetSlider("mana"))
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass && mana >= HarassMenu.GetSlider("mana"))
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear && mana >= LaneclearMenu.GetSlider("mana"))
            {
                LaneClear.DoLaneClear();
            }


            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }
Пример #8
0
        private static void Game_OnTick()
        {
            //if (_isE)// Gotta check this
            //{
            //	_isEabort = ObjectManager.Player.CountEnemiesInRange(200f);
            //	if (_isEabort < _isEcount)
            //	{
            //		E.Cast();
            //	}
            //	else
            //	{
            //		_isEcount = Player.CountEnemiesInRange(600f);
            //	}
            //}

            if (MiscMenu.Get <MenuKeybind>("SemiR").Active)
            {
                if (R.IsReady() && TargetSelector.GetTarget(R.Range, TargetSelector.DamageType.Magical) != null)
                {
                    R.Cast(TargetSelector.GetTarget(R.Range, TargetSelector.DamageType.Magical), true);
                }
            }

            if (KillstealMenu.GetCheckbox("enable"))
            {
                Killsteal.DoKs();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Combo)
            {
                Combo.DoCombo();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Harass)
            {
                Harass.DoHarass();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LaneClear)
            {
                LaneClear.DoLaneClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.JungleClear)
            {
                JungleClear.DoJungleClear();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.LastHit)
            {
                LastHit.DoLastHit();
            }

            if (Orb.ActiveMode == Orbwalker.OrbwalkingMode.Flee)
            {
                Flee.DoFlee();
            }

            //This is a basic fix, due to OnLevelUp being disabled
            if (_currentLevel == Player.Level)
            {
                return;
            }
            Leveler();
            _currentLevel = Player.Level;
        }