public override void Cleanup()
 {
     base.Cleanup();
     CurrentDemo = null;
     KillsData.Clear();
     MaxPlayerKillCount = 0;
 }
        private async Task LoadDatas()
        {
            _killService.Demo = CurrentDemo;
            KillsData         = await _killService.GetPlayersKillsMatrix();

            if (KillsData.Any())
            {
                MaxPlayerKillCount = KillsData.Max(p => p.Count);
            }
        }
 public override void Cleanup()
 {
     base.Cleanup();
     KillsData.Clear();
     MaxPlayerKillCount = 0;
 }