Пример #1
0
 public override void OnPlayerEnteredRoom(Photon.Realtime.Player newPlayer)
 {
     base.OnPlayerEnteredRoom(newPlayer);
     Killer.RefreshInstance(ref LocalPlayer, PlayerPrefab);
 }
Пример #2
0
 void Start()
 {
     Killer.RefreshInstance(ref LocalPlayer, PlayerPrefab);
 }