public void SelectFaction(UIChangeEventArgs e) { var factionType = (FactionType)Enum.Parse(typeof(FactionType), e.Value.ToString()); SelectedFaction = KillTeam.FactionByType(factionType); HasSubFactions = SelectedFaction.HasSubFactions; }
public void Thousand_Name_Generate_Correctly_For_Factions(FactionType type) { for (var i = 0; i < 1000; i++) { Action generate = () => KillTeam.FactionByType(type).GenerateName(null); generate.Should().NotThrow(); } }