private void Unload()
 {
     _killQueue = null;
     UnityEngine.Object.Destroy(_holder);
     _holder = null;
     for (var i = 0; i < _config.MaxFeedMessages; i++)
     {
         KillQueue.RemoveKillCui($"kf-{i}");
     }
     _config = null;
     Pool.directory.Remove(typeof(KillEvent));
     SaveData();
 }
 private void OnServerInitialized()
 {
     foreach (var blueprint in ItemManager.bpList.Where(bp => bp.targetItem.category == ItemCategory.Weapon || bp.targetItem.category == ItemCategory.Tool))
     {
         var md = blueprint.targetItem.GetComponent <ItemModEntity>();
         if (!md)
         {
             continue;
         }
         if (!_itemNameMapping.ContainsKey(md.entityPrefab.resourceID))
         {
             _itemNameMapping.Add(md.entityPrefab.resourceID, blueprint.targetItem.displayName.english);
         }
     }
     _holder = new GameObject("SKFHolder");
     UnityEngine.Object.DontDestroyOnLoad(_holder);
     _killQueue = _holder.AddComponent <KillQueue>();
     Pool.FillBuffer <KillEvent>(_config.MaxFeedMessages);
 }