//Loop to disable player prefab components public void Setup() { killFeed = GameObject.Find("KillFeed").GetComponent <KillFeedUI>(); wasEnabled = new bool[disableOnDeath.Length]; for (int i = 0; i < wasEnabled.Length; i++) { wasEnabled[i] = disableOnDeath[i].enabled; } SetDefaults(); }
protected override void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Debug.Log($"KillFeedUI instance already exists, destorying {gameObject.name}"); Destroy(this); } base.Awake(); }