private void LoadClient()
        {
            KillFeedLayer = new KillFeedLayer(new KillFeedUIState());
            BuyLayer      = new BuyLayer(new BuyMenuState());

            Reload      = RegisterHotKey("Reload", Keys.G.ToString());
            OpenBuyMenu = RegisterHotKey("Open Buy Menu", Keys.NumPad0.ToString());
        }
 public override void UpdateUI(GameTime gameTime)
 {
     BuyLayer?.Update(gameTime);
     KillFeedLayer?.Update(gameTime);
 }